Last week I shared Mochi’s Word Play competition. Since then I’ve made a great deal of progress on a prototype I hope to share with you soon. In the meantime I thought I’d share some of the stuff I’ve been working with as it may be useful for you, especially if you’re planning on entering the contest with me. After the fold I’ll introduce you to the Trie data structure and an implementation in Actionscript 3.
I recently heard back from one competition about Fluster. Unfortunately, JZ and I didn’t win but that’s OK because there were a lot of great submissions. We still have two more contests to hear back from but to be honest I don’t think we’ll win them. Some more thoughts about the whole process after the fold, plus a new contest to enter!
A while ago I shared a game named Scary Girl with you. Since then I’ve come across Touch My Pixel’s blog (the producers of the game) a number of times. Each time I come back I find they’ve got a bunch of really great resources for game developers. Oftentimes their posts center around flash, so they’re particularly useful for any of you working in that environment, but I think a lot of their observations are generally useful. Anyway, I thought I’d share them with you as they’ve definitely impressed me!