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Petunk on iOS

Announcing Petunk for the iPhone and iPad!

Hey everyone, I hope you’ve been busy working on your projects. As for me, I’ve been helping my friend Jason Lust over at Stellar Games port Petunk to the iOS platforms. I honestly can’t take much credit here. Jason has put a ton of work into this project and as a result I feel that [...]

Petunk: a charming physics game

Petunk: a charming new putt putt game

Petunk is a charming physics style puzzle game hand crafted from real world materials. Try to land your shot onto the target in eighteen exciting levels!

Adlib: a bedazzling word game

Adlib: the word game you’ve been waiting for

Adlib is a word game which combines the best elements of popular games such as Bookworm and Bejeweled. Fast-paced and exciting, Adlib encourages players to expand their vocabulary while keeping them on their toes as new letters are pushed onto the board and magic spells are cast. If you enjoy word games then get ready to have a blast!

SpottedZebraOnWhiteSquare

New company, new blog

About a year ago I moved to Amsterdam and started Spotted Zebra.

Petunk on iOS

Announcing Petunk for the iPhone and iPad!

Hey everyone, I hope you’ve been busy working on your projects. As for me, I’ve been helping my friend Jason Lust over at Stellar Games port Petunk to the iOS platforms. I honestly can’t take much credit here. Jason has put a ton of work into this project and as a result I feel that [...]

Eat Prey Love

Global Game Jam 2011, a post mortem

Over the weekend I locked myself away at the Art Institute of Seattle with the hopes of creating a compelling game in 48 hours. Now that the Global Game Jam is over I’d like to share the fruit of my labor and some parting thoughts. Eat, Prey, Love The event’s theme was “Extinction” so we [...]

What are XNA Game Components?

Recently, while working with XNA I came across a few classes I hadn’t noticed before. It turns out that interfaces I often write myself, IUpdateable and IDrawable, already exist. When I found them I wanted to know more. They rarely appear in the MSDN code samples I’ve seen, and searching online, it appears most people [...]