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	<title>Comments on: Finding the Right 2D Game Engine</title>
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	<link>http://www.anotherearlymorning.com/2008/08/finding-the-right-2d-game-engine/</link>
	<description>Game development, design, and discussion</description>
	<lastBuildDate>Sat, 24 Jul 2010 01:53:01 +0000</lastBuildDate>
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	<item>
		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2008/08/finding-the-right-2d-game-engine/comment-page-1/#comment-466</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Tue, 06 Jul 2010 00:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/wordpress/?p=44#comment-466</guid>
		<description>&lt;p&gt;It&#039;s true you really need to think about distribution for your game, especially if you plan on making a commercial game. That said, I don&#039;t think that it&#039;s really any more of a problem to distribute Java games than for, say, Python. Even for a game written in C++ you will probably have to write an installer so that the game is added to the start menu, control panel, etc. At that point it isn&#039;t too much extra work to also have the installer check for and optionally install a JVM. The bigger issue with Java (or C#) is that bundling the runtime will greatly increase the downloadable&#039;s size which can be a put off. There are ways around this, at least for Java, but that&#039;s probably fodder for another post.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>It&#8217;s true you really need to think about distribution for your game, especially if you plan on making a commercial game. That said, I don&#8217;t think that it&#8217;s really any more of a problem to distribute Java games than for, say, Python. Even for a game written in C++ you will probably have to write an installer so that the game is added to the start menu, control panel, etc. At that point it isn&#8217;t too much extra work to also have the installer check for and optionally install a JVM. The bigger issue with Java (or C#) is that bundling the runtime will greatly increase the downloadable&#8217;s size which can be a put off. There are ways around this, at least for Java, but that&#8217;s probably fodder for another post.</p>]]></content:encoded>
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	<item>
		<title>By: Evelyn Reed</title>
		<link>http://www.anotherearlymorning.com/2008/08/finding-the-right-2d-game-engine/comment-page-1/#comment-464</link>
		<dc:creator>Evelyn Reed</dc:creator>
		<pubDate>Wed, 30 Jun 2010 11:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/wordpress/?p=44#comment-464</guid>
		<description>&lt;p&gt;jave games are so cool eventhough they do not have fancy graphics.;.*&lt;/p&gt;
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		<content:encoded><![CDATA[<p>jave games are so cool eventhough they do not have fancy graphics.;.*</p>]]></content:encoded>
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	<item>
		<title>By: silicon avatar</title>
		<link>http://www.anotherearlymorning.com/2008/08/finding-the-right-2d-game-engine/comment-page-1/#comment-463</link>
		<dc:creator>silicon avatar</dc:creator>
		<pubDate>Wed, 16 Jun 2010 09:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/wordpress/?p=44#comment-463</guid>
		<description>&lt;p&gt;Neat post.  &lt;/p&gt;

&lt;p&gt;http://gpwiki.org/index.php/Game_Engines&lt;/p&gt;

&lt;p&gt;That is useful too.  Slick sounds interesting, but I&#039;d hate to start off thinking that people had Java installed, much less the wherewithal to install it themselves.  If somebody downloaded my game and discovered they had to download something else to play it, they&#039;d just delete it.   People are pretty lazy like that.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Neat post.  </p>

<p><a href="http://gpwiki.org/index.php/Game_Engines" rel="nofollow">http://gpwiki.org/index.php/Game_Engines</a></p>

<p>That is useful too.  Slick sounds interesting, but I&#8217;d hate to start off thinking that people had Java installed, much less the wherewithal to install it themselves.  If somebody downloaded my game and discovered they had to download something else to play it, they&#8217;d just delete it.   People are pretty lazy like that.</p>]]></content:encoded>
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	<item>
		<title>By: David Corns</title>
		<link>http://www.anotherearlymorning.com/2008/08/finding-the-right-2d-game-engine/comment-page-1/#comment-412</link>
		<dc:creator>David Corns</dc:creator>
		<pubDate>Mon, 02 Nov 2009 15:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/wordpress/?p=44#comment-412</guid>
		<description>&lt;p&gt;Thanks a lot for your post.
It helps me a lot.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks a lot for your post.
It helps me a lot.</p>]]></content:encoded>
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	<item>
		<title>By: Sajid Sarker</title>
		<link>http://www.anotherearlymorning.com/2008/08/finding-the-right-2d-game-engine/comment-page-1/#comment-384</link>
		<dc:creator>Sajid Sarker</dc:creator>
		<pubDate>Mon, 07 Sep 2009 06:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/wordpress/?p=44#comment-384</guid>
		<description>&lt;p&gt;For starting out in game programming, GameMaker is quite versatile and easy to use :)&lt;/p&gt;

&lt;p&gt;I find it ideal for prototyping and as a base for learning programming.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>For starting out in game programming, GameMaker is quite versatile and easy to use :)</p>

<p>I find it ideal for prototyping and as a base for learning programming.</p>]]></content:encoded>
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