Feedback, feedback, feedback

In order to make a compelling game you need to get as much feedback as possible. Of course it’s easier said than done. Personally, I’ve always had trouble soliciting feedback for my projects. Today I’m going to touch on a few things I’ve learned about how to gather feedback. It’s too late for me to implement most of these things in my current game, Shade, but hopefully it will be useful for your game. Read More  Read More

Make Some Noise: Sound Effects for Your Next Game

Just going to do a quick update this week as it’s the holidays and I’m super busy with my family and with Shade (but more on that later!). This week I want to share a tool I recently discovered which quickly became an essential part of my game development tool box. Naturally, I’m talking about DrPetter’s sfxr. Read More  Read More

Game Art on the Cheap

This weekend I needed to do a few things in Photoshop. Specifically, I wanted to create a few UMLs and touch up some of the artwork in Shade. Since I hadn’t messed around in Photoshop in some time, and also because I have been mostly working on Shade for a while, I took the opportunity to play around a little bit and explore some new ideas. As I’ve said before Photoshop can be a great tool to explore nascent ideas with. Read More  Read More

Why Git? Local Repository

There are many reasons to use [git][1], but right now I’m just going to share one of the main ones, having a local repository. Read More  Read More