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	<title>Comments on: Reaching the Next Level</title>
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	<link>http://www.anotherearlymorning.com/2009/01/reaching-the-next-level/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: Jake Birkett</title>
		<link>http://www.anotherearlymorning.com/2009/01/reaching-the-next-level/comment-page-1/#comment-53</link>
		<dc:creator>Jake Birkett</dc:creator>
		<pubDate>Mon, 02 Feb 2009 03:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=254#comment-53</guid>
		<description>&lt;p&gt;Yep for sure once you get the game working a huge amount of the rest of the time is making all the screens and then polishing everything and it can be a bit of a chore - but it&#039;s a great feeling when there&#039;s only a few things left to do and then they are done and you launch (I&#039;m very close to that point right now).&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yep for sure once you get the game working a huge amount of the rest of the time is making all the screens and then polishing everything and it can be a bit of a chore &#8211; but it&#8217;s a great feeling when there&#8217;s only a few things left to do and then they are done and you launch (I&#8217;m very close to that point right now).</p>]]></content:encoded>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/01/reaching-the-next-level/comment-page-1/#comment-44</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Fri, 30 Jan 2009 00:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=254#comment-44</guid>
		<description>&lt;p&gt;Hey Merx, congratulations on your game! You&#039;re way ahead of me it seems :-) Creating an update for a game definitely sounds like all sweat and no fun! I&#039;m sure it&#039;s 80% bug fixes and other drudgery. But it shows how committed you are that you&#039;re going through with it. Very professional. When you&#039;re finished, I&#039;d love to hear about some of your experiences creating the update and how you plan to communicate and push it to your customers.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hey Merx, congratulations on your game! You&#8217;re way ahead of me it seems :-) Creating an update for a game definitely sounds like all sweat and no fun! I&#8217;m sure it&#8217;s 80% bug fixes and other drudgery. But it shows how committed you are that you&#8217;re going through with it. Very professional. When you&#8217;re finished, I&#8217;d love to hear about some of your experiences creating the update and how you plan to communicate and push it to your customers.</p>]]></content:encoded>
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		<title>By: Merx</title>
		<link>http://www.anotherearlymorning.com/2009/01/reaching-the-next-level/comment-page-1/#comment-43</link>
		<dc:creator>Merx</dc:creator>
		<pubDate>Fri, 30 Jan 2009 00:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=254#comment-43</guid>
		<description>&lt;p&gt;Hi like the article, I&#039;ve released my first game qbix and I certainly agree with your article, currently I&#039;m working on an update to Qbix, it&#039;s slow going but needs to be done!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hi like the article, I&#8217;ve released my first game qbix and I certainly agree with your article, currently I&#8217;m working on an update to Qbix, it&#8217;s slow going but needs to be done!</p>]]></content:encoded>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/01/reaching-the-next-level/comment-page-1/#comment-40</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Thu, 29 Jan 2009 07:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=254#comment-40</guid>
		<description>&lt;p&gt;Hey Eddie, thanks for stopping by and leaving a comment and the kind words! I really liked your idea and I hope you see it through. (For the record you can find it over at &lt;a href=&quot;http://illogictree.com/psychedelic-farmer/&quot; rel=&quot;nofollow&quot;&gt;http://illogictree.com/psychedelic-farmer/&lt;/a&gt;) Anyway, I think feedback is &lt;a href=&quot;http://www.anotherearlymorning.com/2008/12/feedback-feedback-feedback/&quot; rel=&quot;nofollow&quot;&gt;hugely important&lt;/a&gt; so of course I want to give it when I can.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hey Eddie, thanks for stopping by and leaving a comment and the kind words! I really liked your idea and I hope you see it through. (For the record you can find it over at <a href="http://illogictree.com/psychedelic-farmer/" rel="nofollow">http://illogictree.com/psychedelic-farmer/</a>) Anyway, I think feedback is <a href="http://www.anotherearlymorning.com/2008/12/feedback-feedback-feedback/" rel="nofollow">hugely important</a> so of course I want to give it when I can.</p>]]></content:encoded>
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		<title>By: Eddie</title>
		<link>http://www.anotherearlymorning.com/2009/01/reaching-the-next-level/comment-page-1/#comment-37</link>
		<dc:creator>Eddie</dc:creator>
		<pubDate>Thu, 29 Jan 2009 06:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=254#comment-37</guid>
		<description>&lt;p&gt;What up alex? I want to first thank you for your feedback on my Psychedelic Farmer demo video....I don&#039;t get alot of feedback so I always appreciate any comments/crticisms I can get. :)&lt;/p&gt;

&lt;p&gt;So you&#039;re the guy who made the shade game! I was really impressed when I saw the video up on tigsource.com the other day. Also, just read a few articles when I was browsing your site, good stuff.&lt;/p&gt;

&lt;p&gt;Anyhow, thanks. I&#039;ll see you on the flip side, time pants.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>What up alex? I want to first thank you for your feedback on my Psychedelic Farmer demo video&#8230;.I don&#8217;t get alot of feedback so I always appreciate any comments/crticisms I can get. :)</p>

<p>So you&#8217;re the guy who made the shade game! I was really impressed when I saw the video up on tigsource.com the other day. Also, just read a few articles when I was browsing your site, good stuff.</p>

<p>Anyhow, thanks. I&#8217;ll see you on the flip side, time pants.</p>]]></content:encoded>
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