Monthly Archives: February 2009

It’s Game Time, Shade

Back in January I introduced you to Shade a game I and a friend, JJ, had been working on for a few months. Since that time I’ve been working with JJ to incorporate the feedback you and others have given us. At long last, we both feel that Shade has reached a point where we’re [...]

Take a Peek: Null Op Source Code

People have been asking for the source code for Null Op so I thought I’d give them what they want! I’m releasing the current source code for the game under the MIT license which means you can do pretty much whatever you want with it. It comes with all the necessary libraries and a simple [...]

Novel Idea: Google Charts in Games

Thought of something novel, I think. Why not try to integrate the Google Charts API into your next game? In Shade I needed to create some charts to display feedback for how well the player did. In doing so I ended up writing some rudimentary charting logic. While what I needed was simple I can [...]

Look Without Asking

There are times where you want to know how something works but you can’t seem to find the source code. For instance, I was recently researching the A* algorithm and stumbled upon a great applet which seemed to do exactly what I wanted. Unfortunately, while the author published the applet and a javadoc about the [...]
  • About Me

    Hello, my name is Alex Schearer. I grew up in New York and currently live in Seattle.

    I am a software engineer who works on Microsoft Exchange by day and indie games at night, and this is my blog about game development.

    More details about me.

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