March 12th, 2010

It’s Game Time, Shade

Back in January I introduced you to Shade a game I and a friend, JJ, had been working on for a few months. Since that time I’ve been working with JJ to incorporate the feedback you and others have given us. At long last, we both feel that Shade has reached a point where we’re ready to release it!

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Take a Peek: Null Op Source Code

People have been asking for the source code for Null Op so I thought I’d give them what they want! I’m releasing the current source code for the game under the MIT license which means you can do pretty much whatever you want with it. It comes with all the necessary libraries and a simple build file to do all the essential things such as run the game and create a webstart.

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Novel Idea: Google Charts in Games

Thought of something novel, I think. Why not try to integrate the Google Charts API into your next game? In Shade I needed to create some charts to display feedback for how well the player did. In doing so I ended up writing some rudimentary charting logic. While what I needed was simple I can imagine that for many more complex games their needs are much greater. In such cases it may be worth leveraging this API in order to generate some spiffy charts!

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Look Without Asking

There are times where you want to know how something works but you can’t seem to find the source code. For instance, I was recently researching the A* algorithm and stumbled upon a great applet which seemed to do exactly what I wanted. Unfortunately, while the author published the applet and a javadoc about the underlying code he neglected to publish the source code itself. So what does a developer do? Roll up your sleeves and boot up your favorite decompiler!

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