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	<title>Comments on: Getting Into Games</title>
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	<link>http://www.anotherearlymorning.com/2009/02/getting-into-games/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: Gornova</title>
		<link>http://www.anotherearlymorning.com/2009/02/getting-into-games/comment-page-1/#comment-82</link>
		<dc:creator>Gornova</dc:creator>
		<pubDate>Mon, 16 Feb 2009 09:04:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=354#comment-82</guid>
		<description>&lt;p&gt;hi!
i&#039;m thinking of Dwarf Fortress, by Tarn Adams:&lt;/p&gt;

&lt;p&gt;http://www.bay12games.com/dwarves/dev_now.html&lt;/p&gt;

&lt;p&gt;it&#039;s an incredible project for one only men, but i think that he&#039;s using all of your advice!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>hi!
i&#8217;m thinking of Dwarf Fortress, by Tarn Adams:</p>

<p><a href="http://www.bay12games.com/dwarves/dev_now.html" rel="nofollow">http://www.bay12games.com/dwarves/dev_now.html</a></p>

<p>it&#8217;s an incredible project for one only men, but i think that he&#8217;s using all of your advice!</p>]]></content:encoded>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/02/getting-into-games/comment-page-1/#comment-81</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Mon, 16 Feb 2009 05:54:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=354#comment-81</guid>
		<description>&lt;p&gt;Hey Eddie, no problem it was an interesting read. I&#039;m glad you enjoyed consuming this post, too :-) You&#039;re absoutely righ tabout loving your game, not least of all because if you don&#039;t love it you won&#039;t see it past that difficult stretch towards the end. And you&#039;re right that it&#039;s important to keep a perspective and do something fun once in a while -- hey I think I&#039;ll take your advice!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hey Eddie, no problem it was an interesting read. I&#8217;m glad you enjoyed consuming this post, too :-) You&#8217;re absoutely righ tabout loving your game, not least of all because if you don&#8217;t love it you won&#8217;t see it past that difficult stretch towards the end. And you&#8217;re right that it&#8217;s important to keep a perspective and do something fun once in a while &#8212; hey I think I&#8217;ll take your advice!</p>]]></content:encoded>
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		<title>By: Not Eddie</title>
		<link>http://www.anotherearlymorning.com/2009/02/getting-into-games/comment-page-1/#comment-80</link>
		<dc:creator>Not Eddie</dc:creator>
		<pubDate>Fri, 13 Feb 2009 21:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=354#comment-80</guid>
		<description>&lt;p&gt;Thanks for referencing my article! You have a tasty article here.&lt;/p&gt;

&lt;p&gt;I would say that your greatest enemy when developing a game is indeed yourself. Morale elements such as motivation and inspiration plays a HUGE part in creating a game. That said, you must definitely love your game if you want others to love it.&lt;/p&gt;

&lt;p&gt;However, sometimes you are just so focused on your game that you become a slave to it. You obviously want to finish it and produce a deliverable, but after weeks of non-stop programming it becomes sort of a chore. I feel that it is healthy to step back, take a few days off, and get back when you are feeling fresh. Else, it begins to feel like homework. You are the master of the game, not the other way around.&lt;/p&gt;

&lt;p&gt;Oodles of toodles!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for referencing my article! You have a tasty article here.</p>

<p>I would say that your greatest enemy when developing a game is indeed yourself. Morale elements such as motivation and inspiration plays a HUGE part in creating a game. That said, you must definitely love your game if you want others to love it.</p>

<p>However, sometimes you are just so focused on your game that you become a slave to it. You obviously want to finish it and produce a deliverable, but after weeks of non-stop programming it becomes sort of a chore. I feel that it is healthy to step back, take a few days off, and get back when you are feeling fresh. Else, it begins to feel like homework. You are the master of the game, not the other way around.</p>

<p>Oodles of toodles!</p>]]></content:encoded>
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