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	<title>Comments on: Rich Animations with Fluent Effects</title>
	<atom:link href="http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/</link>
	<description>Game development, design, and discussion</description>
	<lastBuildDate>Fri, 19 Aug 2011 08:30:16 +0000</lastBuildDate>
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		<title>By: gilley55</title>
		<link>http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/comment-page-1/#comment-420</link>
		<dc:creator>gilley55</dc:creator>
		<pubDate>Wed, 02 Dec 2009 01:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=314#comment-420</guid>
		<description>&lt;p&gt;&lt;p&gt;i am going to be using your  Fluent Effects code in my game and i will be giving you credit for it.&lt;/p&gt;&lt;br&gt;&lt;p&gt;Thanks for sharing it.&lt;/p&gt;&lt;/p&gt;
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		<content:encoded><![CDATA[<p></p><p>i am going to be using your  Fluent Effects code in my game and i will be giving you credit for it.</p><br /><p>Thanks for sharing it.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: gilley55</title>
		<link>http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/comment-page-1/#comment-399</link>
		<dc:creator>gilley55</dc:creator>
		<pubDate>Tue, 13 Oct 2009 08:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=314#comment-399</guid>
		<description>&lt;p&gt;i am going to be using your  Fluent Effects code in my game and i will be giving you credit for it.&lt;/p&gt;

&lt;p&gt;Thanks for sharing it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>i am going to be using your  Fluent Effects code in my game and i will be giving you credit for it.</p>

<p>Thanks for sharing it.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/comment-page-1/#comment-339</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Tue, 18 Aug 2009 21:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=314#comment-339</guid>
		<description>&lt;p&gt;Hey, you&#039;re absolutely right that it uses reflection, and you&#039;re also right about the potential cost associated with using reflection. The reason I chose to use reflection is so that I could create a library which you can drop into any project without having to update its hierarchies. Basically I wanted to create something that is orthogonal to your code so that it doesn&#039;t create any unwanted dependencies. As for the cost, if you don&#039;t have many effects I don&#039;t think it should be a problem -- profile your application to see if you&#039;re really spending a lot of time with this library. Also, there is a precedent for this type of thing, check out Hibernate for a library which does something similar but for data binding and ORM&#039;ing.&lt;/p&gt;

&lt;p&gt;Naturally, if you think it should be done differently feel free to make that change! If you send it back here or somehow alert me to it I will help spread the word.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey, you&#8217;re absolutely right that it uses reflection, and you&#8217;re also right about the potential cost associated with using reflection. The reason I chose to use reflection is so that I could create a library which you can drop into any project without having to update its hierarchies. Basically I wanted to create something that is orthogonal to your code so that it doesn&#8217;t create any unwanted dependencies. As for the cost, if you don&#8217;t have many effects I don&#8217;t think it should be a problem &#8212; profile your application to see if you&#8217;re really spending a lot of time with this library. Also, there is a precedent for this type of thing, check out Hibernate for a library which does something similar but for data binding and ORM&#8217;ing.</p>

<p>Naturally, if you think it should be done differently feel free to make that change! If you send it back here or somehow alert me to it I will help spread the word.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Held</title>
		<link>http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/comment-page-1/#comment-338</link>
		<dc:creator>Held</dc:creator>
		<pubDate>Tue, 18 Aug 2009 21:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=314#comment-338</guid>
		<description>&lt;p&gt;Hi,
the FluentObject work with reflection. I think that is a bad idea! An interface and a abstract calls with empty method is the better way. Little more performance? and you get compile and not runtime errors...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi,
the FluentObject work with reflection. I think that is a bad idea! An interface and a abstract calls with empty method is the better way. Little more performance? and you get compile and not runtime errors&#8230;</p>]]></content:encoded>
	</item>
	<item>
		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/comment-page-1/#comment-84</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Tue, 17 Feb 2009 00:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=314#comment-84</guid>
		<description>&lt;p&gt;Sure thing, I&#039;m not sure what the problem is off the top of my head but email me your code and I&#039;ll take a look asap.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Sure thing, I&#8217;m not sure what the problem is off the top of my head but email me your code and I&#8217;ll take a look asap.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: kev</title>
		<link>http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/comment-page-1/#comment-83</link>
		<dc:creator>kev</dc:creator>
		<pubDate>Tue, 17 Feb 2009 00:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=314#comment-83</guid>
		<description>&lt;p&gt;hi! the library i quite nice, but i do have a small problem. For the first time i create an object using a timeline (it is basically the same as your coin example, drawing a text instead of a sprite) my game gets stuck for a short (~0.3sec) , but noticeably time. the second time i create an object everthing works fine. do you know what might causes the problem?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>hi! the library i quite nice, but i do have a small problem. For the first time i create an object using a timeline (it is basically the same as your coin example, drawing a text instead of a sprite) my game gets stuck for a short (~0.3sec) , but noticeably time. the second time i create an object everthing works fine. do you know what might causes the problem?</p>]]></content:encoded>
	</item>
	<item>
		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/comment-page-1/#comment-71</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Mon, 09 Feb 2009 17:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=314#comment-71</guid>
		<description>&lt;p&gt;Hey Gornova, sure thing. I wasn&#039;t sure that was necessary since the library is really as easy to use as the example above, and I didn&#039;t want to have to get everything tidy and ready for public consumption. Regardless, the source has been added to the list of downloads above, or you can just click &lt;a href=&quot;http://www.anotherearlymorning.com/downloads/fluentfx.zip&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;. &lt;/p&gt;

&lt;p&gt;I&#039;ve included the source for the demo along with some documentation describing each object. In addition I&#039;ve created a build file which you can use to quickly get up and running. Simply type &quot;ant run&quot; to start the demo on your machine.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey Gornova, sure thing. I wasn&#8217;t sure that was necessary since the library is really as easy to use as the example above, and I didn&#8217;t want to have to get everything tidy and ready for public consumption. Regardless, the source has been added to the list of downloads above, or you can just click <a href="http://www.anotherearlymorning.com/downloads/fluentfx.zip" rel="nofollow">here</a>. </p>

<p>I&#8217;ve included the source for the demo along with some documentation describing each object. In addition I&#8217;ve created a build file which you can use to quickly get up and running. Simply type &#8220;ant run&#8221; to start the demo on your machine.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Gornova</title>
		<link>http://www.anotherearlymorning.com/2009/02/rich-animations-with-fluent-effects/comment-page-1/#comment-69</link>
		<dc:creator>Gornova</dc:creator>
		<pubDate>Mon, 09 Feb 2009 08:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=314#comment-69</guid>
		<description>&lt;p&gt;Hi again! I don&#039;t know if i will use this library, but if you can, please put always many many examples with full sources of your ideas! :D&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi again! I don&#8217;t know if i will use this library, but if you can, please put always many many examples with full sources of your ideas! :D</p>]]></content:encoded>
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