Weekend warrior: Null Op
This weekend, I took a break from Shade to work on something fun. (I know I’m no good at following my own advice, so sue me!) Anyway, the weekend is up and so is my time for this game, or at least until I finish Shade. So, with that I present to you Null Op, a tower defense-like game:
Click on this outdated mock up to play the real thing!
It was fun to make this game and, even better, I learned a lot. I tried to use both my Fluent Effects and Sticky Buttons libraries and along the way I got well acquainted with the pain points in both. Sticky Buttons is especially hard to use — I’ll have to fix that. Fluent Effects held up well, though, and is responsible for all of the slick little effects throughout the game. Overall it was nice to see what I could do in a very short time frame, and get some validation on the techniques I’ve developed as I’ve worked on Shade.
Alright, well I hope you enjoyed it, let me know what you think in the comments!
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