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	<title>Comments on: What&#8217;s in an Entity</title>
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	<link>http://www.anotherearlymorning.com/2009/03/whats-in-an-entity/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/03/whats-in-an-entity/comment-page-1/#comment-144</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Mon, 13 Apr 2009 17:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=483#comment-144</guid>
		<description>&lt;p&gt;Hey Mike, I&#039;d be happy to share. So far I&#039;ve used the above setup in a flash game. In flash a Sprite or Movieclip defaults to being a Passive-Intangible entity -- that is it simply has a position in space and renders to each frame. So all I needed to do was define what Tangible and Active entities are. &lt;/p&gt;

&lt;p&gt;So far the division of responsibility has been very helpful. For instance, I have two types of scritable events: ones which are fired when some physical event occurs and those which are fired when some non-physical event occurs. This maps directly to the Tangible-Active paradigm meaning that I didn&#039;t have to diverge from my core interfaces when implementing my scripting engine.&lt;/p&gt;

&lt;p&gt;Anyway feel free to follow up with some more questions if you have them.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hey Mike, I&#8217;d be happy to share. So far I&#8217;ve used the above setup in a flash game. In flash a Sprite or Movieclip defaults to being a Passive-Intangible entity &#8212; that is it simply has a position in space and renders to each frame. So all I needed to do was define what Tangible and Active entities are. </p>

<p>So far the division of responsibility has been very helpful. For instance, I have two types of scritable events: ones which are fired when some physical event occurs and those which are fired when some non-physical event occurs. This maps directly to the Tangible-Active paradigm meaning that I didn&#8217;t have to diverge from my core interfaces when implementing my scripting engine.</p>

<p>Anyway feel free to follow up with some more questions if you have them.</p>]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://www.anotherearlymorning.com/2009/03/whats-in-an-entity/comment-page-1/#comment-143</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 13 Apr 2009 16:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=483#comment-143</guid>
		<description>&lt;p&gt;I am approaching a point in my development of classes I&#039;m writing on the iPhone to think about game entities.  Your description above is interesting and I&#039;d certainly be interested to hear more about how you see this working in practice.&lt;/p&gt;

&lt;p&gt;Regards&lt;/p&gt;

&lt;p&gt;Mike&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I am approaching a point in my development of classes I&#8217;m writing on the iPhone to think about game entities.  Your description above is interesting and I&#8217;d certainly be interested to hear more about how you see this working in practice.</p>

<p>Regards</p>

<p>Mike</p>]]></content:encoded>
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