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	<title>Comments on: XNA on Silverlight at Last</title>
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	<link>http://www.anotherearlymorning.com/2009/03/xna-on-silverlight-at-last/</link>
	<description>Game development, design, and discussion</description>
	<lastBuildDate>Mon, 16 Aug 2010 08:13:09 +0000</lastBuildDate>
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	<item>
		<title>By: Application For Zune HD, What how much development will cost? - Page 2 - ZuneBoards</title>
		<link>http://www.anotherearlymorning.com/2009/03/xna-on-silverlight-at-last/comment-page-1/#comment-447</link>
		<dc:creator>Application For Zune HD, What how much development will cost? - Page 2 - ZuneBoards</dc:creator>
		<pubDate>Tue, 02 Feb 2010 18:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=465#comment-447</guid>
		<description>&lt;p&gt;[...] so MS rolls out the new firmware with windmo7, zune hd might get it for the facebook app. Also Silverlight runs XNA apps and other apps -False, i hire artist/programmers for XNA xbox games -False, there is a Xbox XNA app [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] so MS rolls out the new firmware with windmo7, zune hd might get it for the facebook app. Also Silverlight runs XNA apps and other apps -False, i hire artist/programmers for XNA xbox games -False, there is a Xbox XNA app [...]</p>]]></content:encoded>
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		<title>By: Application For Zune HD, What how much development will cost? - ZuneBoards</title>
		<link>http://www.anotherearlymorning.com/2009/03/xna-on-silverlight-at-last/comment-page-1/#comment-441</link>
		<dc:creator>Application For Zune HD, What how much development will cost? - ZuneBoards</dc:creator>
		<pubDate>Tue, 02 Feb 2010 08:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=465#comment-441</guid>
		<description>&lt;p&gt;[...] so MS rolls out the new firmware with windmo7, zune hd might get it for the facebook app. Also Silverlight runs XNA apps and other apps -False, i hire artist/programmers for XNA xbox games -False, there is a Xbox XNA app [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] so MS rolls out the new firmware with windmo7, zune hd might get it for the facebook app. Also Silverlight runs XNA apps and other apps -False, i hire artist/programmers for XNA xbox games -False, there is a Xbox XNA app [...]</p>]]></content:encoded>
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		<title>By: Marcio Lopes</title>
		<link>http://www.anotherearlymorning.com/2009/03/xna-on-silverlight-at-last/comment-page-1/#comment-383</link>
		<dc:creator>Marcio Lopes</dc:creator>
		<pubDate>Sun, 06 Sep 2009 00:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=465#comment-383</guid>
		<description>&lt;p&gt;So will be possible programming games with ironruby or ironpython. Greate...&lt;/p&gt;
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		<content:encoded><![CDATA[<p>So will be possible programming games with ironruby or ironpython. Greate&#8230;</p>]]></content:encoded>
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	<item>
		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/03/xna-on-silverlight-at-last/comment-page-1/#comment-127</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Sun, 22 Mar 2009 18:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=465#comment-127</guid>
		<description>&lt;p&gt;Awesome, thanks for clarifying things, Bill! SilverSprite is an awesome project I hope you keep it up!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Awesome, thanks for clarifying things, Bill! SilverSprite is an awesome project I hope you keep it up!</p>]]></content:encoded>
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		<title>By: Bill Reiss</title>
		<link>http://www.anotherearlymorning.com/2009/03/xna-on-silverlight-at-last/comment-page-1/#comment-126</link>
		<dc:creator>Bill Reiss</dc:creator>
		<pubDate>Sun, 22 Mar 2009 15:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=465#comment-126</guid>
		<description>&lt;p&gt;Hi I&#039;m the author of SilverSprite and wanted to clear up a misconception.&lt;/p&gt;

&lt;p&gt;Since SilverSprite is just mimicing the XNA libraries, the code is compiled into straight Silveright code and has no dependency on XNA. It should run fine anywhere Silverlight 2 can run, including IE, Firefox, Safari, and Mac. Hopefully when Moonlight 2 is released for Linux, it will work there as well.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hi I&#8217;m the author of SilverSprite and wanted to clear up a misconception.</p>

<p>Since SilverSprite is just mimicing the XNA libraries, the code is compiled into straight Silveright code and has no dependency on XNA. It should run fine anywhere Silverlight 2 can run, including IE, Firefox, Safari, and Mac. Hopefully when Moonlight 2 is released for Linux, it will work there as well.</p>]]></content:encoded>
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