Monthly Archives: April 2009

Fluster Update, Time for Alpha 2

Hey guys it’s been a little over a week since I shared Fluster with you. So far I’ve been really pleased by the level of interest that you and others have shown. Thanks to all of you who took a chance to play and give feedback for the first alpha! With all of that in [...]

Profiling Flash CS4 Games

This weekend I’ve been trying to get to the bottom on some performance problems in Fluster. To do so I wanted to use a profiler to see where my game spent it’s time. Unfortunately, for Flash there’s only one profiler and getting it to work can be a nightmare. To save you from the nightmare [...]

Introducing Fluster

Hey guys it’s April 17th which means the original deadline for the indie game competition has passed! It’s been a little over a month since I decided to try to enter the contest, since then my friend, and talented artist, JZ and I have been hard at work to try to get something together — [...]

Making a Platformer: Physics

I’ve decided I’d chronicle some of my experiences with my latest game. Specifically I thought it might be useful to work through the different aspects of creating a platformer. To start out I’ll run through the physics of a platformer and how to implement them using the grid data structure. So let’s get started!
  • About Me

    Hello, my name is Alex Schearer. I grew up in New York and currently live in Seattle.

    I am a software engineer who works on Microsoft Exchange by day and indie games at night, and this is my blog about game development.

    More details about me.

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