Fluster Update, Time for Alpha 2

Hey guys it’s been a little over a week since I shared Fluster with you. So far I’ve been really pleased by the level of interest that you and others have shown. Thanks to all of you who took a chance to play and give feedback for the first alpha! With all of that in mind I’m happy to share the latest alpha with you. This build has been heavily updated and is almost beta complete. I tried to take in as much of the feedback as possible,... Read More

Profiling Flash CS4 Games

This weekend I’ve been trying to get to the bottom on some performance problems in Fluster. To do so I wanted to use a profiler to see where my game spent it’s time. Unfortunately, for Flash there’s only one profiler and getting it to work can be a nightmare. To save you from the nightmare I’ll run through the steps to get it up and running and how to use it. Read More  Read More

Introducing Fluster

Hey guys it’s April 17th which means the original deadline for the indie game competition has passed! It’s been a little over a month since I decided to try to enter the contest, since then my friend, and talented artist, JZ and I have been hard at work to try to get something together — I think it’s time for an update! Before I show off the latest alpha for my game though let me just warn that 1) it is still rough (that’s... Read More

Making a Platformer: Physics

I’ve decided I’d chronicle some of my experiences with my latest game. Specifically I thought it might be useful to work through the different aspects of creating a platformer. To start out I’ll run through the physics of a platformer and how to implement them using the grid data structure. So let’s get started! Read More  Read More