Introducing Fluster
Hey guys it’s April 17th which means the original deadline for the indie game competition has passed! It’s been a little over a month since I decided to try to enter the contest, since then my friend, and talented artist, JZ and I have been hard at work to try to get something together — I think it’s time for an update! Before I show off the latest alpha for my game though let me just warn that 1) it is still rough (that’s the point after all!) and 2) the deadline has been pushed back to April 30. phew Anyway, here is my latest game, Fluster:
So what’s this game all about? It’s a simple 2-d platformer with a twist, you’ve got a vacuum you can use to manipulate the environment. Right now I am aiming for about a 70-30 split between platforming and puzzle elements. I’ve tried to sprinkle optional puzzles throughout, though, for more advanced players.
Right now my top priority is to start adding some sound and music to the game. While I’m doing that my partner in crime, JZ, will continue working on the environments and character animations.
So what do you think? Please let me know in the comments if you found something in the gameplay, controls, etc to be off. Naturally I’d also like to know about any bugs you come across as well. Finally I hope you enjoyed this sneak peak!
Also, if you enjoyed Fluster please consider sharing it with a friend or social network :-)
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