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	<title>Comments on: Introducing Fluster</title>
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	<link>http://www.anotherearlymorning.com/2009/04/introducing-fluster/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/04/introducing-fluster/comment-page-1/#comment-165</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Wed, 29 Apr 2009 04:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=535#comment-165</guid>
		<description>&lt;p&gt;Hey Darrel, wow thanks for the thorough playtesting! First off, in case you haven&#039;t, check out the &lt;a href=&quot;/fluster/play&quot; rel=&quot;nofollow&quot;&gt;updated alpha&lt;/a&gt; for fluster which hopefully addresses some of the problems you&#039;re seeing. &lt;/p&gt;

&lt;p&gt;As for the part where the spring/key disappeared and you fell through to the last pit, I&#039;m working on a fix for that right now! Also in the next build there should be a proper ending once you reach the bottom of the level, so get excited!&lt;/p&gt;

&lt;p&gt;Thanks again for your feedback, it&#039;s a huge help!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey Darrel, wow thanks for the thorough playtesting! First off, in case you haven&#8217;t, check out the <a href="/fluster/play" rel="nofollow">updated alpha</a> for fluster which hopefully addresses some of the problems you&#8217;re seeing. </p>

<p>As for the part where the spring/key disappeared and you fell through to the last pit, I&#8217;m working on a fix for that right now! Also in the next build there should be a proper ending once you reach the bottom of the level, so get excited!</p>

<p>Thanks again for your feedback, it&#8217;s a huge help!</p>]]></content:encoded>
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		<title>By: Darrel</title>
		<link>http://www.anotherearlymorning.com/2009/04/introducing-fluster/comment-page-1/#comment-164</link>
		<dc:creator>Darrel</dc:creator>
		<pubDate>Wed, 29 Apr 2009 04:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=535#comment-164</guid>
		<description>&lt;p&gt;I agree with another comment I would like to be able to jump and shoot the guys out the vacuum. I would at times find myself hitting another button thinking I could do more with the Vacuum.&lt;/p&gt;

&lt;p&gt;Also I played this for 3hrs and drained myself I ran into a few bugs which s what I was looking for I noticed I was able to open a few door without the key. i.e I would suck up the key and I accidentally shot it out and it went thru a wall and I pushed a switch and walk to a corner and heard the door open. This is at the very beginning of the level.&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;I also noticed another area where your jump on the green springs for some reason the small spring disappears and everything  move it on the platform of my choice it moves itself. Then the key disappeared and I was stuck at the bottom of this pit. This is the part that frustrated me the most I&#039;m going to play it again tomorrow.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Overall it was fun and challenging because to me it&#039;s a trial and error game and timing the jumps will reduce the frustration as well. I&#039;m determine to finish the level I always get far and get stuck at the same part every time.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I agree with another comment I would like to be able to jump and shoot the guys out the vacuum. I would at times find myself hitting another button thinking I could do more with the Vacuum.</p>

<p>Also I played this for 3hrs and drained myself I ran into a few bugs which s what I was looking for I noticed I was able to open a few door without the key. i.e I would suck up the key and I accidentally shot it out and it went thru a wall and I pushed a switch and walk to a corner and heard the door open. This is at the very beginning of the level.</p>

<ol>
<li>I also noticed another area where your jump on the green springs for some reason the small spring disappears and everything  move it on the platform of my choice it moves itself. Then the key disappeared and I was stuck at the bottom of this pit. This is the part that frustrated me the most I&#8217;m going to play it again tomorrow.</li>
</ol>

<p>Overall it was fun and challenging because to me it&#8217;s a trial and error game and timing the jumps will reduce the frustration as well. I&#8217;m determine to finish the level I always get far and get stuck at the same part every time.</p>]]></content:encoded>
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	<item>
		<title>By: Gornova</title>
		<link>http://www.anotherearlymorning.com/2009/04/introducing-fluster/comment-page-1/#comment-160</link>
		<dc:creator>Gornova</dc:creator>
		<pubDate>Wed, 22 Apr 2009 08:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=535#comment-160</guid>
		<description>&lt;p&gt;With background is really cool :D 
Soon a better testing as always!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>With background is really cool :D 
Soon a better testing as always!</p>]]></content:encoded>
	</item>
	<item>
		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/04/introducing-fluster/comment-page-1/#comment-158</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Mon, 20 Apr 2009 22:54:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=535#comment-158</guid>
		<description>&lt;p&gt;Paul thanks for your feedback. Based on your and others feedback we&#039;ll have to reconsider how to operate the vacuum and control the player. Perhaps charging to fire and toggling between options isn&#039;t worthwhile after all.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Paul thanks for your feedback. Based on your and others feedback we&#8217;ll have to reconsider how to operate the vacuum and control the player. Perhaps charging to fire and toggling between options isn&#8217;t worthwhile after all.</p>]]></content:encoded>
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	<item>
		<title>By: Paul</title>
		<link>http://www.anotherearlymorning.com/2009/04/introducing-fluster/comment-page-1/#comment-156</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sat, 18 Apr 2009 14:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=535#comment-156</guid>
		<description>&lt;p&gt;I was thinking if you held up or down you would aim the vacuum in that direction but I just realized up/down is used to switch between blow/launch.  It could become complicated with more controls.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I was thinking if you held up or down you would aim the vacuum in that direction but I just realized up/down is used to switch between blow/launch.  It could become complicated with more controls.</p>]]></content:encoded>
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	<item>
		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/04/introducing-fluster/comment-page-1/#comment-155</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Sat, 18 Apr 2009 00:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=535#comment-155</guid>
		<description>&lt;p&gt;Hey Paul, thanks that is really helpful feedback! We&#039;ve thought about some more ways to use the vacuum and will try to work some of them in over the next couple weeks. From your feedback it sounds like you&#039;d like to be able to aim the vacuum in multiple directions. If that&#039;s right do you think that would be too complicated in practice?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey Paul, thanks that is really helpful feedback! We&#8217;ve thought about some more ways to use the vacuum and will try to work some of them in over the next couple weeks. From your feedback it sounds like you&#8217;d like to be able to aim the vacuum in multiple directions. If that&#8217;s right do you think that would be too complicated in practice?</p>]]></content:encoded>
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	<item>
		<title>By: Paul</title>
		<link>http://www.anotherearlymorning.com/2009/04/introducing-fluster/comment-page-1/#comment-154</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 17 Apr 2009 23:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=535#comment-154</guid>
		<description>&lt;p&gt;The guy reminds me of the fallout series.&lt;/p&gt;

&lt;p&gt;I want to do more with the vacuum.  Flipping switches and picking stuff up is nice but it felt like the majority of the gameplay was jump and run.&lt;/p&gt;

&lt;p&gt;If its possible to use vacuum while in the air or running, you could do some neat stuff with vacuum aided movement.  Like if you point down while in the air and blowing, it slows your descent -- longer jumps.  If you get near the ceiling/wall and suck, you could cling to it.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The guy reminds me of the fallout series.</p>

<p>I want to do more with the vacuum.  Flipping switches and picking stuff up is nice but it felt like the majority of the gameplay was jump and run.</p>

<p>If its possible to use vacuum while in the air or running, you could do some neat stuff with vacuum aided movement.  Like if you point down while in the air and blowing, it slows your descent &#8212; longer jumps.  If you get near the ceiling/wall and suck, you could cling to it.</p>]]></content:encoded>
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