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	<title>Comments on: Making a Platformer: Physics</title>
	<atom:link href="http://www.anotherearlymorning.com/2009/04/making-a-platformer-physics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.anotherearlymorning.com/2009/04/making-a-platformer-physics/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: Eddie</title>
		<link>http://www.anotherearlymorning.com/2009/04/making-a-platformer-physics/comment-page-1/#comment-150</link>
		<dc:creator>Eddie</dc:creator>
		<pubDate>Wed, 15 Apr 2009 19:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=542#comment-150</guid>
		<description>&lt;p&gt;Nice article! What a great conceptual platform to create a platformer!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Nice article! What a great conceptual platform to create a platformer!</p>]]></content:encoded>
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		<title>By: Gornova</title>
		<link>http://www.anotherearlymorning.com/2009/04/making-a-platformer-physics/comment-page-1/#comment-149</link>
		<dc:creator>Gornova</dc:creator>
		<pubDate>Wed, 15 Apr 2009 06:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=542#comment-149</guid>
		<description>&lt;p&gt;the problem is not his, but combinations of movements like: right + jump and left +  jump :(&lt;/p&gt;
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		<content:encoded><![CDATA[<p>the problem is not his, but combinations of movements like: right + jump and left +  jump :(</p>]]></content:encoded>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/04/making-a-platformer-physics/comment-page-1/#comment-148</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Tue, 14 Apr 2009 14:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=542#comment-148</guid>
		<description>&lt;p&gt;Hey Gornova if you check out &lt;a href=&quot;http://gist.github.com/93656&quot; rel=&quot;nofollow&quot;&gt;this file&lt;/a&gt; linked above you&#039;ll see how I determine whether the player is &quot;standing&quot; on top of something. Just imagine that the player is the primary &lt;code&gt;TangibleEntity&lt;/code&gt; and the floor is the secondary &lt;code&gt;TangibleEntity&lt;/code&gt;.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hey Gornova if you check out <a href="http://gist.github.com/93656" rel="nofollow">this file</a> linked above you&#8217;ll see how I determine whether the player is &#8220;standing&#8221; on top of something. Just imagine that the player is the primary <code>TangibleEntity</code> and the floor is the secondary <code>TangibleEntity</code>.</p>]]></content:encoded>
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		<title>By: Gornova</title>
		<link>http://www.anotherearlymorning.com/2009/04/making-a-platformer-physics/comment-page-1/#comment-147</link>
		<dc:creator>Gornova</dc:creator>
		<pubDate>Tue, 14 Apr 2009 09:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=542#comment-147</guid>
		<description>&lt;p&gt;all i need is this :D
in particular collision detection on a platform for player vs floor and player vs wall is not obviuous!&lt;/p&gt;

&lt;p&gt;maybe you can share a full-code demo ?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>all i need is this :D
in particular collision detection on a platform for player vs floor and player vs wall is not obviuous!</p>

<p>maybe you can share a full-code demo ?</p>]]></content:encoded>
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	<item>
		<title>By: tw</title>
		<link>http://www.anotherearlymorning.com/2009/04/making-a-platformer-physics/comment-page-1/#comment-138</link>
		<dc:creator>tw</dc:creator>
		<pubDate>Sat, 11 Apr 2009 20:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=542#comment-138</guid>
		<description>&lt;p&gt;grid data structures to the rescue once again!  As usual this is a nice overview to get people started.  Thanks for sharing!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>grid data structures to the rescue once again!  As usual this is a nice overview to get people started.  Thanks for sharing!</p>]]></content:encoded>
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