Monthly Archives: May 2009

Steering Behavior: Flocking et al

Hey guys, this week I’ve wrapped up another set of steering behaviors. This time I’ve got a live demo with the different behaviors and some source code to share with you. At this point I’ve probably got enough to turn back to Null Op and start implementing these things in-game. That said I wasn’t able [...]

Steering Behavior: In Progress

Lately I’ve been caught up doing normal things like playing video games (instead of writing them), hiking, having BBQ’s etc. Finally, though, I found some time to work on the steering behaviors for Null Op. I thought I’d share my progress with you guys, video showing off the different stages of development for the arrival [...]

Crash for Flash: A Physics Engine

Recently I started working on Null Op again. One of the new things I wanted to add to the game was steering behaviors for the viruses. In order to implement them, though, I need some way to find a virus’ neighbors, check for nearby obstacles, etc. To accomplish this I decided I’d use the Crash [...]

Funding Games via Donations

The other day I came across an interesting blog post about game piracy. In a nutshell the authors of an indie game claim that they are seeing 95% of the high scores they collect reported by stolen copies of the game. Given such a huge rate of piracy I started to think about what alternative [...]
  • About Me

    Hello, my name is Alex Schearer. I grew up in New York and currently live in Seattle.

    I am a software engineer who works on Microsoft Exchange by day and indie games at night, and this is my blog about game development.

    More details about me.

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