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	<title>Comments on: Funding Games via Donations</title>
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	<link>http://www.anotherearlymorning.com/2009/05/funding-games-via-donations/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: Alternut</title>
		<link>http://www.anotherearlymorning.com/2009/05/funding-games-via-donations/comment-page-1/#comment-225</link>
		<dc:creator>Alternut</dc:creator>
		<pubDate>Tue, 02 Jun 2009 03:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=669#comment-225</guid>
		<description>&lt;p&gt;Found this post interesting? Consider sharing it:&lt;/p&gt;

&lt;p&gt;[ X ] Extremely unlikely to :-)&lt;/p&gt;

&lt;p&gt;Nice post though.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Found this post interesting? Consider sharing it:</p>

<p>[ X ] Extremely unlikely to :-)</p>

<p>Nice post though.</p>]]></content:encoded>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/05/funding-games-via-donations/comment-page-1/#comment-223</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Mon, 01 Jun 2009 22:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=669#comment-223</guid>
		<description>&lt;p&gt;Haha, I like the ransom model, though it may not be that different in practice. I think you raise a fair point about the graph (which I realize now is missing the sample size sadly) which is also echoed by the Wall Street Journal. Namely, that a small set of followers can be enough to bankroll the entire operation even in the face of extreme piracy. That said, I think there are a few caveats. Specifically I think what that smallish set of followers can bankroll is a set of smallish games produced by a handful developers. That&#039;s fine but has consequences for the more capitol intensive fair we&#039;re used to on consoles. Also, while the model may work for a single developer would it scale to support the entire eco-system? Or would we find ourselves in a situation where a small group of rapid fans support the entire indie scene but that the class of profitable indie developers is vanishingly small?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Haha, I like the ransom model, though it may not be that different in practice. I think you raise a fair point about the graph (which I realize now is missing the sample size sadly) which is also echoed by the Wall Street Journal. Namely, that a small set of followers can be enough to bankroll the entire operation even in the face of extreme piracy. That said, I think there are a few caveats. Specifically I think what that smallish set of followers can bankroll is a set of smallish games produced by a handful developers. That&#8217;s fine but has consequences for the more capitol intensive fair we&#8217;re used to on consoles. Also, while the model may work for a single developer would it scale to support the entire eco-system? Or would we find ourselves in a situation where a small group of rapid fans support the entire indie scene but that the class of profitable indie developers is vanishingly small?</p>]]></content:encoded>
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		<title>By: Dan</title>
		<link>http://www.anotherearlymorning.com/2009/05/funding-games-via-donations/comment-page-1/#comment-222</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 01 Jun 2009 22:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=669#comment-222</guid>
		<description>&lt;p&gt;Wait, sorry; looking at the actual NUMBERS on your graph, it looks like 10%. Still, sounds like it could possibly turn out better than the apparent 5% now.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Wait, sorry; looking at the actual NUMBERS on your graph, it looks like 10%. Still, sounds like it could possibly turn out better than the apparent 5% now.</p>]]></content:encoded>
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		<title>By: Dan</title>
		<link>http://www.anotherearlymorning.com/2009/05/funding-games-via-donations/comment-page-1/#comment-221</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Mon, 01 Jun 2009 22:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=669#comment-221</guid>
		<description>&lt;p&gt;Woah, hold on. Remember that as it is, you said that the game makers are getting by with 95% piracy rate. Your graph seems to imply that maybe 30% would, and that could be enough to get by, or at least a big improvement.&lt;/p&gt;

&lt;p&gt;Also, another model I thought of, similar to the patronage model, is the ransom model. Release a demo of your game for free. Tell people, &quot;I&#039;m collecting donations for this game, and I will only release the full version once I&#039;ve collected $X&quot;.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Woah, hold on. Remember that as it is, you said that the game makers are getting by with 95% piracy rate. Your graph seems to imply that maybe 30% would, and that could be enough to get by, or at least a big improvement.</p>

<p>Also, another model I thought of, similar to the patronage model, is the ransom model. Release a demo of your game for free. Tell people, &#8220;I&#8217;m collecting donations for this game, and I will only release the full version once I&#8217;ve collected $X&#8221;.</p>]]></content:encoded>
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