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	<title>Comments on: Null Op Revisited</title>
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	<link>http://www.anotherearlymorning.com/2009/05/null-op-revisited/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: JJ</title>
		<link>http://www.anotherearlymorning.com/2009/05/null-op-revisited/comment-page-1/#comment-206</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Mon, 25 May 2009 14:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=659#comment-206</guid>
		<description>&lt;p&gt;When it comes to TD games, the number of diverse towers tends to be a feature and not a constraint, so I would definitely be in favor of more kinds of towers, but as it stands I think turret, creep (does damage over time I guess), laser, shield would be a good combination. Given the lack of firepower from most towers, making their protection a little less vital, you could also think about things like turret, pulse (a shield that sends pulses instead of a continuous barrier), power/creep, and laser. I&#039;m a little surprised you haven&#039;t decided to make missile towers, as well as, say, long-range explosion towers which lock and trigger radius explosions in the distance.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>When it comes to TD games, the number of diverse towers tends to be a feature and not a constraint, so I would definitely be in favor of more kinds of towers, but as it stands I think turret, creep (does damage over time I guess), laser, shield would be a good combination. Given the lack of firepower from most towers, making their protection a little less vital, you could also think about things like turret, pulse (a shield that sends pulses instead of a continuous barrier), power/creep, and laser. I&#8217;m a little surprised you haven&#8217;t decided to make missile towers, as well as, say, long-range explosion towers which lock and trigger radius explosions in the distance.</p>]]></content:encoded>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/05/null-op-revisited/comment-page-1/#comment-205</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Sun, 24 May 2009 16:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=659#comment-205</guid>
		<description>&lt;p&gt;Hey JJ, I like your ideas. Someone else also suggested to me towers which just act as barriers so maybe they could serve a dual purpose? My only concern now, though, is that the game will have more than 4 types of towers meaning that I&#039;ll have to create a more sophisticated interface for the player. Or perhaps the solution is to have 3 weapon types and 1 defense type. I think a second problem would be explaining all of this to the player through game play but maybe an in-game tutorial would address that.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hey JJ, I like your ideas. Someone else also suggested to me towers which just act as barriers so maybe they could serve a dual purpose? My only concern now, though, is that the game will have more than 4 types of towers meaning that I&#8217;ll have to create a more sophisticated interface for the player. Or perhaps the solution is to have 3 weapon types and 1 defense type. I think a second problem would be explaining all of this to the player through game play but maybe an in-game tutorial would address that.</p>]]></content:encoded>
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		<title>By: JJ</title>
		<link>http://www.anotherearlymorning.com/2009/05/null-op-revisited/comment-page-1/#comment-204</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Sun, 24 May 2009 14:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=659#comment-204</guid>
		<description>&lt;p&gt;Alex, if you want to create a zerg-like creep system, then go ahead and give the player creep towers! Towers that will prevent red tiles from spreading within a 3-tile radius of them (not allowing diagonal movement, of course), and maybe if you level it up it&#039;ll increase the power of your towers.&lt;/p&gt;

&lt;p&gt;The other two weapons should offer variety, and value--you made them a lot more expensive, so they better do something special. The laser probably has its place, but maybe a &quot;shield&quot; tower would be good, one which projects a circle in whose radius all entering creeps are killed, and goes down temporarily after too many have come through (to give the creeps a chance to take it down)?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Alex, if you want to create a zerg-like creep system, then go ahead and give the player creep towers! Towers that will prevent red tiles from spreading within a 3-tile radius of them (not allowing diagonal movement, of course), and maybe if you level it up it&#8217;ll increase the power of your towers.</p>

<p>The other two weapons should offer variety, and value&#8211;you made them a lot more expensive, so they better do something special. The laser probably has its place, but maybe a &#8220;shield&#8221; tower would be good, one which projects a circle in whose radius all entering creeps are killed, and goes down temporarily after too many have come through (to give the creeps a chance to take it down)?</p>]]></content:encoded>
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