Monthly Archives: June 2009

Trie Data Structure in Actionscript 3

Last week I shared Mochi’s Word Play competition. Since then I’ve made a great deal of progress on a prototype I hope to share with you soon. In the meantime I thought I’d share some of the stuff I’ve been working with as it may be useful for you, especially if you’re planning on entering [...]

Contest Updates

I recently heard back from one competition about Fluster. Unfortunately, JZ and I didn’t win but that’s OK because there were a lot of great submissions. We still have two more contests to hear back from but to be honest I don’t think we’ll win them. Some more thoughts about the whole process after the [...]

Check out Touch My Pixel

A while ago I shared a game named Scary Girl with you. Since then I’ve come across Touch My Pixel’s blog (the producers of the game) a number of times. Each time I come back I find they’ve got a bunch of really great resources for game developers. Oftentimes their posts center around flash, so [...]

Steering Behavior Performance in Actionscript 3

Since last week I’ve continued working on the steering behaviors to see if I could improve their performance. The initial demo I shared with you was able to run about 40 boids (bird + android cuz it’s flocking and a computer) at once. I’ve since tried a couple micro and macro optimizations to varying degrees [...]
  • About Me

    Hello, my name is Alex Schearer. I grew up in New York and currently live in Seattle.

    I am a software engineer who works on Microsoft Exchange by day and indie games at night, and this is my blog about game development.

    More details about me.

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