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	<title>Comments on: Pixel Perfect Collision Detection in Actionscript 3</title>
	<atom:link href="http://www.anotherearlymorning.com/2009/07/pixel-perfect-collision-detection-in-actionscript-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.anotherearlymorning.com/2009/07/pixel-perfect-collision-detection-in-actionscript-3/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: Max</title>
		<link>http://www.anotherearlymorning.com/2009/07/pixel-perfect-collision-detection-in-actionscript-3/comment-page-1/#comment-487</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Sat, 24 Jul 2010 01:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=821#comment-487</guid>
		<description>&lt;p&gt;I believe based on the code for pixel perfect collision, there is no need to do a hitTestObject, as it&#039;s essentially comparing bounding boxes, and if there is not intersection of bounding boxes then it doesn&#039;t do pixel perfect test.&lt;/p&gt;

&lt;p&gt;So, unless I&#039;m reading this code wrong, in the case that there is a bounding box collision, there is a double check for bounding box collision -- once in your code, once in the pixelperfect code.&lt;/p&gt;

&lt;p&gt;if you look in the getCollisionRect function , at the first if statement , you&#039;ll see what i mean.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I believe based on the code for pixel perfect collision, there is no need to do a hitTestObject, as it&#8217;s essentially comparing bounding boxes, and if there is not intersection of bounding boxes then it doesn&#8217;t do pixel perfect test.</p>

<p>So, unless I&#8217;m reading this code wrong, in the case that there is a bounding box collision, there is a double check for bounding box collision &#8212; once in your code, once in the pixelperfect code.</p>

<p>if you look in the getCollisionRect function , at the first if statement , you&#8217;ll see what i mean.</p>]]></content:encoded>
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		<title>By: Anthony</title>
		<link>http://www.anotherearlymorning.com/2009/07/pixel-perfect-collision-detection-in-actionscript-3/comment-page-1/#comment-461</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Wed, 26 May 2010 00:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=821#comment-461</guid>
		<description>&lt;p&gt;Hey, I am using this but there&#039;s one thing I just cant figure out how to do!! how do I do it? - I&#039;m frustrated now.&lt;/p&gt;

&lt;p&gt;I want to target a movie clip (separate from the objects colliding)in my library and move it wen the two objects collide. For instance, if block 1 and 2 collides, then move block 3. &lt;/p&gt;

&lt;p&gt;What I had done is in the part of the pixelperfectcollission.as where it detects if there is a collision, I changed the &quot;return true&quot; and put return bush&lt;em&gt;mc += 20; and the error gotten is that access of undefined property. (I gave the bush an instance name of bush&lt;/em&gt;mc)&lt;/p&gt;

&lt;p&gt;I tried using import.flash.display.MovieClip at the top of the class file. Didn&#039;t work.&lt;/p&gt;

&lt;p&gt;I must admit though, I am not that advanced in actionscript as yet so.. Help plzz ! :p&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey, I am using this but there&#8217;s one thing I just cant figure out how to do!! how do I do it? &#8211; I&#8217;m frustrated now.</p>

<p>I want to target a movie clip (separate from the objects colliding)in my library and move it wen the two objects collide. For instance, if block 1 and 2 collides, then move block 3. </p>

<p>What I had done is in the part of the pixelperfectcollission.as where it detects if there is a collision, I changed the &#8220;return true&#8221; and put return bush<em>mc += 20; and the error gotten is that access of undefined property. (I gave the bush an instance name of bush</em>mc)</p>

<p>I tried using import.flash.display.MovieClip at the top of the class file. Didn&#8217;t work.</p>

<p>I must admit though, I am not that advanced in actionscript as yet so.. Help plzz ! :p</p>]]></content:encoded>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/07/pixel-perfect-collision-detection-in-actionscript-3/comment-page-1/#comment-332</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Sat, 08 Aug 2009 23:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=821#comment-332</guid>
		<description>&lt;p&gt;Yep, like you say it&#039;s often not enough to simply get a boolean for a collision. I&#039;ll definitely have to check out that library for my next project, thanks! But in cases where a boolean result is sufficient I think this is a pretty good method.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Yep, like you say it&#8217;s often not enough to simply get a boolean for a collision. I&#8217;ll definitely have to check out that library for my next project, thanks! But in cases where a boolean result is sufficient I think this is a pretty good method.</p>]]></content:encoded>
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		<title>By: Max</title>
		<link>http://www.anotherearlymorning.com/2009/07/pixel-perfect-collision-detection-in-actionscript-3/comment-page-1/#comment-331</link>
		<dc:creator>Max</dc:creator>
		<pubDate>Sat, 08 Aug 2009 23:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=821#comment-331</guid>
		<description>&lt;p&gt;Clever, very clever. There&#039;s not much point to detecting if two things collide with no resolution to the collision though.&lt;/p&gt;

&lt;p&gt;Ah, but here&#039;s the bad news. This library does both.
http://code.google.com/p/collisiondetectionkit/
From what little I know about it you may have a faster technique though.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Clever, very clever. There&#8217;s not much point to detecting if two things collide with no resolution to the collision though.</p>

<p>Ah, but here&#8217;s the bad news. This library does both.
<a href="http://code.google.com/p/collisiondetectionkit/" rel="nofollow">http://code.google.com/p/collisiondetectionkit/</a>
From what little I know about it you may have a faster technique though.</p>]]></content:encoded>
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