Monthly Archives: August 2009

Designing Adlib’s Gameplay

Today I thought I’d take a look at the development process behind Adlib, specifically how I came up with Adlib’s gameplay. Needless to say the game has gone through a number of iterations since its inception. Below I’ll explain how I made my choice at each fork in the road. To help motivate you I’m [...]

Elements of Progression in Games

As I’ve been working on Adlib I’ve been thinking a lot about how to keep the player motivated and playing my game. This issue has become even more important as I’ve started beta testing the game (thanks guys!). Currently, Adlib plays a lot like a traditional arcade game; you start at a lower level of [...]

Snippets File for Actionscript 3

I recently discovered the Snipmate plug-in for Vim. It basically lets you “auto-complete” large blocks of code. For instance, you can type “for” then press a key to generate the entire for-loop, or you could type “html” then press a key to generate the entire HTML skeleton. In fact the whole thing is much more [...]

Adlib’s Story

Hey guys sorry I haven’t updated in a little while I’ve been busy working on Adlib. So far things are coming along well, thanks to everyone who’s signed up to beta test the game — your help has been invaluable! Anyway, today I thought I’d share some additional artwork from the game and talk about [...]
  • About Me

    Hello, my name is Alex Schearer. I grew up in New York and currently live in Seattle.

    I am a software engineer who works on Microsoft Exchange by day and indie games at night, and this is my blog about game development.

    More details about me.

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