Introducing Adlib, a first look

Hey guys, today I thought I would finally start to take the wraps off of my latest project. For the past month I’ve been working on a word game for Mochi’s Word Play contest. At this point the game itself is mostly complete and I’m focusing on adding on more polish, integrating different services, and exploring different possible business opportunities. At any rate, check out some screen shots and sign up for a chance to help beta test the game after the fold!

First off, check out these two screen shots from the game. Things are subject to change but I think this is pretty close to the final version. Click to see a higher resolution version.

Adlib Title Screen

Adlib Title Screen

Adlib In-Game Screen

Adlib In-Game Screen

One thing that is likely to change however is the title. Right now I’m considering Adlib the code name for the project and will most likely switch to something that better fits the magic/fantasy theme. Naturally, any feedback on the screen shots is appreciated, let me know if you like the style or not, think things are clear or aren’t, etc.

So what kind of game is Adlib? Well obviously it’s a word game which means the focus is on spelling words. If I had to compare it to other games I’ve seen I would say it’s most similar to games such as Bookwork and Bejeweled. As in both those games the player is presented with a grid with the goal of spotting and completing a pattern. I’ve also had games such as Puyo Pop Fever and Tetris in mind.

Currently, the game is slated to be released no later than September 18th — the deadline for the contest — though I may release it sooner if things move along quickly. Right now I’m working with the excellent Von Caberte to produce the artwork and make sure it’s just right. On the development side I’m exploring things such as Adobe AIR and PayPal integration.

Anyway, that’s all I’m prepared to share with you today, I hope the screen shots have got you excited, I know I’m pumped! If you’re interested in being a beta tester click here or the link at the end of the post. Finally, check back soon for more updates about Adlib including more artwork and some looks at how I came to create the game. Stay tuned!


6 Responses to “Introducing Adlib, a first look”
  1. Joe says:

    The artwork looks great. I agree with you that you should change the title. I clicked on your post in my rss reader because I thought it is a post about a new lib for an iPhone ad network :) Well, at least it made me read your article (which I would have done anyway though).

    Cheers, Joe

  2. Lawrie says:

    Wow, looking forwards to playing this. The artwork looks great and personally, I like the title. Good luck with the contest. I hope you’ll post some more details when it’s released, and maybe some monetisation stats afterwards? I’d love to hear how your attempts to sell it as an air app go – it’s something I’ve considered before, but never got round to.


  3. aschearer says:

    Thanks guys for your feedback! I’ll be sure to post some more updates about Adlib soon and if the AIR version pans out that will be one of the topics I delve into.

  4. Eddie says:

    Whoa, [edited for the shorties] it really looks very pro and I am looking forward to play this! :)

    If you are having trouble finding a cool name to replace Adlib may I suggest a few: 1. Cunning Linguist 2. Magical Words Fun Fun Adventure Time With Rainbows

    Anyhow, I miss you bro! I’ve been in Hawaii for the past few weeks with my girlfriend and her family. I hope to see you online soon. My grad program starts next monday!


  5. Gornova says:

    great artwork alex :D

    need a beta tester ? :D

  6. Edward834 says:

    That looks pretty interesting…

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