A Little Something I Cooked Up
I’ve been working on a number of things after Adlib. One area I took a look at was multiplayer gaming and Project Darkstar. I’ll save my comments about that project for another post but in the meantime I thought I would share a little library I wrote while exploring Darkstar. In a nutshell it is something like properties, for those of you who know C#, for Java. In fact, it’s a library which lets you define property objects in place of traditional getter/setter methods. In addition to saving you from writing tons of boilerplate code for accessors and mutators it also provides some nifty features which I’ll go into below. Anyway, I hope you’ll check it out, I’ve named the library “Props”.
Adlib’s a Winner!
Just a quick update. A little while ago I received an email from Mochi telling me that Adlib was selected as an honorary mention! I’m really happy to have been picked as one of the winners in such a heated contest, and I look forward to trying my luck again in the future. If you’re curious who the other winners are check out the official post over at Mochi’s blog.
Creating a Game for Adobe AIR
With Adlib I created an Adobe AIR version of the game alongside the browser version. Ultimately, it wasn’t too difficult to create the AIR version of Adlib, and I thought I would share some of my findings. So, if you’re curious about developing an Adobe AIR game and what some of the stumbling blocks are, read on!
Actionscript to iPhone Announced
Some exciting news today from Adobe. They’ve announced that the upcoming version of Flash CS will target the iPhone. This means that Flash developers will be able to ship games which natively run on that platform! Again, pretty exciting stuff. With this latest announcement there are now a number of compelling technologies which support cross platform development. Quick list and some thoughts after the fold.







