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	<title>Comments on: Actionscript to iPhone Announced</title>
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	<link>http://www.anotherearlymorning.com/2009/10/actionscript-to-iphone-announced/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: aschearer</title>
		<link>http://www.anotherearlymorning.com/2009/10/actionscript-to-iphone-announced/comment-page-1/#comment-416</link>
		<dc:creator>aschearer</dc:creator>
		<pubDate>Sun, 29 Nov 2009 07:59:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1022#comment-416</guid>
		<description>&lt;p&gt;It will definitely be interesting to see what happens with the next version of Flash. We&#039;ve also got Unity which can target the iPhone and recently announced that it&#039;s Indie license is free and then there&#039;s Mono Touch, too. So there are really a lot of options available to us, why pick Flash over the competitors?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>It will definitely be interesting to see what happens with the next version of Flash. We&#8217;ve also got Unity which can target the iPhone and recently announced that it&#8217;s Indie license is free and then there&#8217;s Mono Touch, too. So there are really a lot of options available to us, why pick Flash over the competitors?</p>]]></content:encoded>
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		<title>By: Steve</title>
		<link>http://www.anotherearlymorning.com/2009/10/actionscript-to-iphone-announced/comment-page-1/#comment-415</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sun, 29 Nov 2009 06:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1022#comment-415</guid>
		<description>&lt;p&gt;I wrote a Flash game in ActionScript 2 a while back, and I was going to try to re-write / port it to the iPhone using Objective-C..  I&#039;ll be interested to find out how well a CS5 Flash game will export to the iPhone.  I do know that running Flash swfs on my MacBook Pro really tax the CPU.  I can always hear the cooling fans switching on, and at high speed whenever the Flash player is used on my MacBook.&lt;/p&gt;

&lt;p&gt;I am concerned that the new Flash exported iPhone apps may not run very efficiently on the iPhone, use excessive battery power, and have slower movement (animation) than an Objective-C + Open GL ES written app built with the iPhone SDK.  Guess we will see..&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I wrote a Flash game in ActionScript 2 a while back, and I was going to try to re-write / port it to the iPhone using Objective-C..  I&#8217;ll be interested to find out how well a CS5 Flash game will export to the iPhone.  I do know that running Flash swfs on my MacBook Pro really tax the CPU.  I can always hear the cooling fans switching on, and at high speed whenever the Flash player is used on my MacBook.</p>

<p>I am concerned that the new Flash exported iPhone apps may not run very efficiently on the iPhone, use excessive battery power, and have slower movement (animation) than an Objective-C + Open GL ES written app built with the iPhone SDK.  Guess we will see..</p>]]></content:encoded>
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		<title>By: Gornova</title>
		<link>http://www.anotherearlymorning.com/2009/10/actionscript-to-iphone-announced/comment-page-1/#comment-398</link>
		<dc:creator>Gornova</dc:creator>
		<pubDate>Tue, 06 Oct 2009 11:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1022#comment-398</guid>
		<description>&lt;p&gt;flash for sure, even if i don&#039;t have a decent IDE :D
maybe haxe, very intersting :D&lt;/p&gt;

&lt;p&gt;(p.s: could you link me ?)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>flash for sure, even if i don&#8217;t have a decent IDE :D
maybe haxe, very intersting :D</p>

<p>(p.s: could you link me ?)</p>]]></content:encoded>
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		<title>By: Kyle</title>
		<link>http://www.anotherearlymorning.com/2009/10/actionscript-to-iphone-announced/comment-page-1/#comment-397</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Tue, 06 Oct 2009 03:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1022#comment-397</guid>
		<description>&lt;p&gt;I&#039;ve always wondered, what is &quot;the fold&quot;. This is a digital medium, not an archaic paper one.&lt;/p&gt;

&lt;p&gt;On a related note, that is pretty cool that Adobe is supporting another platform. That makes me happy inside, and is making it ever tougher on me to not experiment with ActionScript.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;ve always wondered, what is &#8220;the fold&#8221;. This is a digital medium, not an archaic paper one.</p>

<p>On a related note, that is pretty cool that Adobe is supporting another platform. That makes me happy inside, and is making it ever tougher on me to not experiment with ActionScript.</p>]]></content:encoded>
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