About Me
Hello, my name is Alex Schearer. I grew up in New York and currently live in Seattle. I am a software engineer who works on Microsoft Exchange by day and indie games at night, and this is my blog about game development.
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Creating a Game for Adobe AIR
With Adlib I created an Adobe AIR version of the game alongside the browser version. Ultimately, it wasn’t too difficult to create the AIR version of Adlib, and I thought I would share some of my findings. So, if you’re curious about developing an Adobe AIR game and what some of the stumbling blocks are, read on!
As I mentioned above, creating an AIR version of your game doesn’t require too much work on top of what it takes to create the browser version. I would estimate that I spent a couple weeks learning and implementing new features for the AIR version of the game. So, if you’re familiar with the process — or you use this post as a starting point — I imagine you could outfit your game to play in the browser or on the desktop with about a week’s worth of additional work. Anyway, here are my thoughts in list form:
Hopefully, this list will help you get started working on a game for Adobe AIR. Perhaps a larger question is whether it is worth spending the extra time porting your game to AIR. Here’s my take:
So like anything you have to weigh the pros and cons. In my opinion the added testing costs are significant. That said, if you don’t mind some additional testing porting your game to Adobe AIR might be a compelling way to monetize it.
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