Silverlight Game Source Code
Thought I would share the source code for my recent excursion into Silverlight. I haven’t done anything special here in terms of design, so just consider this as a good starter project for picking up the ABC’s of Silverlight game development. Anyway, I hope that you find this useful and if it’s missing something or you have any questions feel free to leave a comment! You can get it here: Asteroids Source P.S. Don’t forget... Read More
EA’s Battlefied Changes Pricing
I came across this article on Ars Technica the other day. It’s not a great article, a little whiney to be honest, but the subject is interesting nonetheless. Battlefield is a competitive multiplayer game where players can purchase shortcuts or upgrades for a fee. The plan was to earn back the initial investment through such micro-transactions and ads served against the game’s online community. But Tuesday, EA announced that it will be... Read More
Starting a New Blog
I decided to start a new blog to complement this one. Here I’ve tried to keep things focused on game development and discussion. Believe it or not I am actually interested in some other topics though, so I thought it would be nice to have a place to write about various developments in technology, feature games that look neat, and generally be off topic. It’s also a great chance to try some new technology. Occasionally I will cross post... Read More
Thoughts on Silverlight Game Development
Alright, by now I’m sure you’ve tried my latest version of Asteroids, coded in Silverlight, and you’re probably wondering, “What the hell was that like?”. Well pull up a seat and let’s have a little look. Some questions we’re going to answer are: What is it like to make a game in Silverlight? How does it compare to Actionscript? And will I do it again? Read More Read More
Hello, my name is Alex Schearer. I grew up in New York and currently live in Seattle. 