Back from the dead

Long time no speak! Hopefully you guys have been doing well and making some cool stuff since GDC. I haven’t had a chance to really sit down and write more about game development — something I’d like to rectify. To kick things off, I’m revamping my website. It should still be familiar but I think it will put more focus on the content and hopefully provide a strong foundation for the future. Let me know what you think. I’d also like to share my plans to create a few games this summer. More on that below.

Since GDC I’ve been pretty busy. Still, I’ve found time to work on different experiements (for instance, ReadyMade). It’s always fun to work on random projects — you never hit the hard bug fixing phase, you can pick whatever technology you want, like Java, and you get to tackle engaging problems. The downside, though, is you don’t have anything concrete to show for your efforts.

Recently, I had an opportunity to reflect on game development and what I want to get out of it. I decided that I want to focus my energy. At least for a little while less shallow experimenting and more intentional game development. And because I find motivation can be a problem as a project carries on I’ve set a goal of completing one game a month over the course of the summer.

With such an aggressive schedule I will have no choice but to eliminate complicated, costly game ideas, and with only a month there won’t be much time to get bogged down in bugs or other chores. Finally, now that I’ve told all of you about my plans I really have no choice but to follow through! So, I’ll be posting some more soon about July’s game. If this sounds like a fun challenge why don’t you join me? What typs of game would you make if you could only spend a month on it?

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  • About Me

    Hello, my name is Alex Schearer. I grew up in New York and currently live in Seattle.

    I am a software engineer who works on Microsoft Exchange by day and indie games at night, and this is my blog about game development.

    More details about me.

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