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	<title>Comments on: Petunk Week 3: Putting it all together</title>
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	<link>http://www.anotherearlymorning.com/2010/07/petunk-week-3-putting-it-all-together/</link>
	<description>Game development, design, and discussion</description>
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		<title>By: Alex Schearer</title>
		<link>http://www.anotherearlymorning.com/2010/07/petunk-week-3-putting-it-all-together/comment-page-1/#comment-491</link>
		<dc:creator>Alex Schearer</dc:creator>
		<pubDate>Sun, 01 Aug 2010 17:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1331#comment-491</guid>
		<description>&lt;p&gt;Hi Tom, thanks for all of your feedback! I certainly understand where you&#039;re coming from. Unfortunately, at this point not all of your criticisms have been addressed. I think if I were to spend more time on the game I would invest in a &quot;fast forward&quot; button, that&#039;s a great idea!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hi Tom, thanks for all of your feedback! I certainly understand where you&#8217;re coming from. Unfortunately, at this point not all of your criticisms have been addressed. I think if I were to spend more time on the game I would invest in a &#8220;fast forward&#8221; button, that&#8217;s a great idea!</p>]]></content:encoded>
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		<title>By: Tom Lieber</title>
		<link>http://www.anotherearlymorning.com/2010/07/petunk-week-3-putting-it-all-together/comment-page-1/#comment-490</link>
		<dc:creator>Tom Lieber</dc:creator>
		<pubDate>Sun, 01 Aug 2010 08:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1331#comment-490</guid>
		<description>&lt;p&gt;1) It was kind of annoying to have to wait for balls to come to a complete stop before I could play the next one. Even when it&#039;s obvious the ball won&#039;t hit the target (or worse, when it&#039;s clear that I&#039;ll have to redo the level no matter what), I have to do a lot of waiting. Nearly every shot I start dragging the next ball too early, trying to anticipate the earliest moment the game will let me. :&#092;&lt;/p&gt;

&lt;p&gt;2) &quot;[target] &lt; 3&quot; is just vague enough that it wasn&#039;t clear what I would have to do to beat the level, though it was clear I needed to hit the target. Something like &quot;[target] 2/3&quot; would be clearer.&lt;/p&gt;

&lt;p&gt;3) I&#039;m sure you already know this, but the buttons (like &quot;Try Again&quot;) don&#039;t look or feel very clickable/tappable. They need hover and depressed states.&lt;/p&gt;

&lt;p&gt;Other than those things, everything about this game was pretty clear. The first thing I did was start dragging the ball, and it was obvious I would have to get them to the target. I hit the crow first just for fun, and was pleased when I later discovered that you get a reward for it. ;)&lt;/p&gt;

&lt;p&gt;I happened to drag the ball the wrong way the first time, but it was easy to tell what went wrong and correct it.&lt;/p&gt;

&lt;p&gt;I don&#039;t think the game is that fun, for the same reason that I&#039;ve played so much more Neverball than Neverputt (like 1000x more): I don&#039;t like watching the game play itself, which is what it feels like is happening if everything after I release the ball is out of my control. Not really a criticism so much as me saying the game&#039;s not a type I like to play, I suppose. ;)&lt;/p&gt;

&lt;p&gt;I&#039;ve been playing a lot of Trainyard, which involves watching the game play itself a lot, but it compensates by giving speed controls and letting you cancel early, so you&#039;re only ever watching trains scroll around if you&#039;re genuinely interested in seeing it.&lt;/p&gt;

&lt;p&gt;I wonder if that&#039;s the Adam Finkelstein I know.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>1) It was kind of annoying to have to wait for balls to come to a complete stop before I could play the next one. Even when it&#8217;s obvious the ball won&#8217;t hit the target (or worse, when it&#8217;s clear that I&#8217;ll have to redo the level no matter what), I have to do a lot of waiting. Nearly every shot I start dragging the next ball too early, trying to anticipate the earliest moment the game will let me. :&#092;</p>

<p>2) &#8220;[target] &lt; 3&#8243; is just vague enough that it wasn&#8217;t clear what I would have to do to beat the level, though it was clear I needed to hit the target. Something like &#8220;[target] 2/3&#8243; would be clearer.</p>

<p>3) I&#8217;m sure you already know this, but the buttons (like &#8220;Try Again&#8221;) don&#8217;t look or feel very clickable/tappable. They need hover and depressed states.</p>

<p>Other than those things, everything about this game was pretty clear. The first thing I did was start dragging the ball, and it was obvious I would have to get them to the target. I hit the crow first just for fun, and was pleased when I later discovered that you get a reward for it. ;)</p>

<p>I happened to drag the ball the wrong way the first time, but it was easy to tell what went wrong and correct it.</p>

<p>I don&#8217;t think the game is that fun, for the same reason that I&#8217;ve played so much more Neverball than Neverputt (like 1000x more): I don&#8217;t like watching the game play itself, which is what it feels like is happening if everything after I release the ball is out of my control. Not really a criticism so much as me saying the game&#8217;s not a type I like to play, I suppose. ;)</p>

<p>I&#8217;ve been playing a lot of Trainyard, which involves watching the game play itself a lot, but it compensates by giving speed controls and letting you cancel early, so you&#8217;re only ever watching trains scroll around if you&#8217;re genuinely interested in seeing it.</p>

<p>I wonder if that&#8217;s the Adam Finkelstein I know.</p>]]></content:encoded>
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		<title>By: Adam Finkelstein</title>
		<link>http://www.anotherearlymorning.com/2010/07/petunk-week-3-putting-it-all-together/comment-page-1/#comment-484</link>
		<dc:creator>Adam Finkelstein</dc:creator>
		<pubDate>Mon, 19 Jul 2010 20:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1331#comment-484</guid>
		<description>&lt;p&gt;Nice game Alex!&lt;/p&gt;

&lt;p&gt;I had fun and kept replaying it until i got 3 balls + the bird. How good your level design is will determine how entertaining final product is.&lt;/p&gt;

&lt;p&gt;Very easy to pick up. There are enough games similar to this to immediately figure it out.&lt;/p&gt;

&lt;p&gt;Rules are clear although it implies you need 3 ball when you only need 2. Also it&#039;s not displayed if shot counts, I&#039;d assumed it had to be within bullseye, and further within bullseye would give more points&lt;/p&gt;

&lt;p&gt;I think this is a good first level. I&#039;d add more elaborate obstacles for later levels. Perhaps if you put a counter within the balls (or used different colors) you could allow more than 1 shot per ball to add complexity to later levels. There should be some indicator if shots count or not. I anticipate final version will save information where it shows you the best you&#039;ve ever done per level and if you&#039;ve ever hit the crow. You could add achievements to add replayability, stuff like beat a level where every ball hits at least 10 walls.&lt;/p&gt;

&lt;p&gt;There&#039;s not really anything I think needs to be removed that&#039;s in the game so far.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Nice game Alex!</p>

<p>I had fun and kept replaying it until i got 3 balls + the bird. How good your level design is will determine how entertaining final product is.</p>

<p>Very easy to pick up. There are enough games similar to this to immediately figure it out.</p>

<p>Rules are clear although it implies you need 3 ball when you only need 2. Also it&#8217;s not displayed if shot counts, I&#8217;d assumed it had to be within bullseye, and further within bullseye would give more points</p>

<p>I think this is a good first level. I&#8217;d add more elaborate obstacles for later levels. Perhaps if you put a counter within the balls (or used different colors) you could allow more than 1 shot per ball to add complexity to later levels. There should be some indicator if shots count or not. I anticipate final version will save information where it shows you the best you&#8217;ve ever done per level and if you&#8217;ve ever hit the crow. You could add achievements to add replayability, stuff like beat a level where every ball hits at least 10 walls.</p>

<p>There&#8217;s not really anything I think needs to be removed that&#8217;s in the game so far.</p>]]></content:encoded>
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