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	<title>Comments on: Staying Motivated in Game Development</title>
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	<description>Game development, design, and discussion</description>
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		<title>By: richtaur</title>
		<link>http://www.anotherearlymorning.com/2010/07/staying-motivated-in-game-development/comment-page-1/#comment-485</link>
		<dc:creator>richtaur</dc:creator>
		<pubDate>Wed, 21 Jul 2010 05:29:28 +0000</pubDate>
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		<description>&lt;p&gt;7 is a huge one for us. I also agree with having graphics pretty early in the game (pun intended), because I did notice that it&#039;s really motivating! So much nicer than staring at prototype rectangles or (if you&#039;re lucky) some Creative Commons graphics …&lt;/p&gt;
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		<content:encoded><![CDATA[<p>7 is a huge one for us. I also agree with having graphics pretty early in the game (pun intended), because I did notice that it&#8217;s really motivating! So much nicer than staring at prototype rectangles or (if you&#8217;re lucky) some Creative Commons graphics …</p>]]></content:encoded>
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		<title>By: A little progress, emphasizing &#8220;little&#8221; &#171; Fortuente</title>
		<link>http://www.anotherearlymorning.com/2010/07/staying-motivated-in-game-development/comment-page-1/#comment-476</link>
		<dc:creator>A little progress, emphasizing &#8220;little&#8221; &#171; Fortuente</dc:creator>
		<pubDate>Thu, 15 Jul 2010 17:49:10 +0000</pubDate>
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		<description>&lt;p&gt;[...] here I am doing my best to stay motivated. And I think I may take a cue from that post I linked and work on some icon art for the game now [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] here I am doing my best to stay motivated. And I think I may take a cue from that post I linked and work on some icon art for the game now [...]</p>]]></content:encoded>
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