Time for another weekly update. Since last week I’ve been hard at work integrating the artwork I created with my game engine. The results I’m ready to show you include the basic game — title screen, level select, etc — along with an improved level editor. I’ve now started to use the editor to generate as many levels as I can and identify any new ideas I might like to add. Check out more details and an updated prototype below.
About Me
Hello, my name is Alex Schearer. I grew up in New York and currently live in Seattle. I am a software engineer who works on Microsoft Exchange by day and indie games at night, and this is my blog about game development.
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Creating a Paper-like Look in Photoshop
This is a follow up to my post creating great game artwork from paper. Today I thought I would shed some more light on the subject of Petunk’s artwork focusing on how I achieved the results using Photoshop. As a quick recap, for Petunk I created the artwork by hand using construction paper and scissors. Once ready I scanned the artwork into my computer and loaded things into Photoshop. With the artwork on my computer it’s time to explore how to prepare it for use in a game.
In my mind there are several objectives I’d like to achieve through Photoshop:
- Design and layout assets scanned in earlier
- Create text which is easy to update and maintain
- And, re-use scanned in assets as much as possible
Since creating artwork is relatively time consuming I want Photoshop to help me avoid doing so whenever possible. If we can address each point above I think we will have reduced our workload quite a bit.Read More »