Thinking About User Interfaces as Games
Really interesting article by my colleague over at Lost Garden. Dan talks about a new project that he’s been working on to blend game design and user interface principles. As a game developer and someone who works a lot with user interfaces I found his piece very provocative, so I thought I would share it with you!
Ribbon Hero Turns Learning Office Into a Game
Asteroids Again: This Time in Silverlight
Hey everybody, I hope you’ve had a great Thanksgiving if you’re in the States or at least a good weekend. I’ve been working on a number of things lately, most recently I took a closer look at Microsoft’s Silverlight. After spending the past two days figuring out what XAML is and how to use it and Silverlight to make a game I’d like to present to you yet another take at Asteroids! Check it out and feel free to leave your high score in the comments, so far I’ve managed to get around 75,000 points.
Awesome New Technology to Build 3D Models
Check out this awesome video of a new algorithm to capture a 3D model using only a web-cam! I was really impressed with the quality of the generated model, especially the textures. If you watch around minute two you’ll see how the texture is initially missing and then pops in. Pretty cool! Anyway, check out Wired’s coverage of the technology if you want to read more and watch the video below!
A Little Something I Cooked Up
I’ve been working on a number of things after Adlib. One area I took a look at was multiplayer gaming and Project Darkstar. I’ll save my comments about that project for another post but in the meantime I thought I would share a little library I wrote while exploring Darkstar. In a nutshell it is something like properties, for those of you who know C#, for Java. In fact, it’s a library which lets you define property objects in place of traditional getter/setter methods. In addition to saving you from writing tons of boilerplate code for accessors and mutators it also provides some nifty features which I’ll go into below. Anyway, I hope you’ll check it out, I’ve named the library “Props”.







