Global Game Jam: A Post Mortem
This year I attended the Global Game Jam and made The Cleaner. More than creating a game in 48 hours I came away with more insight into the process of developing games and gameplay. In this post I expand on some of the lessons I took away from the game jam. Ultimately, I think the jam is more about having fun and reflecting on the process of game making than on actually creating a game — not that you can’t have it both ways!
Thinking About User Interfaces as Games
Really interesting article by my colleague over at Lost Garden. Dan talks about a new project that he’s been working on to blend game design and user interface principles. As a game developer and someone who works a lot with user interfaces I found his piece very provocative, so I thought I would share it with you!
Ribbon Hero Turns Learning Office Into a Game
More experimenting
Thanks goes out to everyone who gave me feedback on my last experiment! It’s always fun to share things with you guys and hear what you think. Since I posted that experiment I’ve been hard at work on another word game — which I will hopefully be able to share with you soon. Enough about that though, what I really wanted to show you today was another experiment of mine. Once again I’ve been thinking about alternative styles or mediums.
Flash Game Market Survey Results
Recently Mochi and some other big players in the Flash gaming community sponsored a survey to get a feel for the state of the industry. The results are in and it’s worth taking a look. What really stands out to me is that most Flash game developers are making games as a hobby and with little or no money coming in. Anyway, check out the slide deck after the fold.







