Global Game Jam: A Post Mortem
This year I attended the Global Game Jam and made The Cleaner. More than creating a game in 48 hours I came away with more insight into the process of developing games and gameplay. In this post I expand on some of the lessons I took away from the game jam. Ultimately, I think the jam is more about having fun and reflecting on the process of game making than on actually creating a game — not that you can’t have it both ways!
Global Game Jam 2010!
It’s a new year which means it’s time for another Global Game Jam. I didn’t participate last year but after reading all about it I felt it would be a major loss to skip out this time. Fortunately for me DigiPen will be holding a meet-up. I hope you guys can find a place nearby to attend — or maybe just invite some friends and jam on your own! If you’re in the Seattle area and planning on attending leave a comment or send me an e-mail and let’s meet up for a drink! If you want to participate be sure to register now — I believe there’s some kind of deadline! Here are some links for those who’re interested:
More experimenting
Thanks goes out to everyone who gave me feedback on my last experiment! It’s always fun to share things with you guys and hear what you think. Since I posted that experiment I’ve been hard at work on another word game — which I will hopefully be able to share with you soon. Enough about that though, what I really wanted to show you today was another experiment of mine. Once again I’ve been thinking about alternative styles or mediums.
Flash Game Market Survey Results
Recently Mochi and some other big players in the Flash gaming community sponsored a survey to get a feel for the state of the industry. The results are in and it’s worth taking a look. What really stands out to me is that most Flash game developers are making games as a hobby and with little or no money coming in. Anyway, check out the slide deck after the fold.







