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Super Mario World AI
This is a little old but still really cool, so in case any of you haven’t seen or heard about the Super Mario AI contest let me get you up to speed. Basically, a few months ago IEEE held a contest to see who could create the best AI for Super Mario World. The rules [...]
Crash for Flash: A Physics Engine
Recently I started working on Null Op again. One of the new things I wanted to add to the game was steering behaviors for the viruses. In order to implement them, though, I need some way to find a virus’ neighbors, check for nearby obstacles, etc. To accomplish this I decided I’d use the Crash [...]
BattleSweeper is Go
I want to direct your attention to a new game and a new game studio! My friend and co-worker Raphael Mun has been working hard with a group of game ninjas to produce BattleSweeper for the Xbox 360 marketplace. At the same time the team have announced the creation of Studio Guinea Pig to showcase [...]
