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	<title>Comments for Another Early Morning</title>
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	<link>http://www.anotherearlymorning.com</link>
	<description>Game development, design, and discussion</description>
	<lastBuildDate>Fri, 19 Aug 2011 08:30:16 +0000</lastBuildDate>
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		<title>Comment on Announcing Petunk for the iPhone and iPad! by Gornova</title>
		<link>http://www.anotherearlymorning.com/2011/08/announcing-petunk-for-the-iphone-and-ipad/comment-page-1/#comment-622</link>
		<dc:creator>Gornova</dc:creator>
		<pubDate>Fri, 19 Aug 2011 08:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1639#comment-622</guid>
		<description>&lt;p&gt;Good to see a new project :D&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Good to see a new project :D</p>]]></content:encoded>
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	<item>
		<title>Comment on Game Artwork: Complex Tileset by Rebecca H.</title>
		<link>http://www.anotherearlymorning.com/2008/07/game-artwork-complex-tileset/comment-page-1/#comment-601</link>
		<dc:creator>Rebecca H.</dc:creator>
		<pubDate>Sat, 12 Mar 2011 19:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/wordpress/?p=34#comment-601</guid>
		<description>&lt;p&gt;Great job on the tileset!!! The updated version was a good call.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Great job on the tileset!!! The updated version was a good call.</p>]]></content:encoded>
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		<title>Comment on Global Game Jam 2011, a post mortem by Gornova</title>
		<link>http://www.anotherearlymorning.com/2011/02/global-game-jam-2011-a-post-mortem/comment-page-1/#comment-594</link>
		<dc:creator>Gornova</dc:creator>
		<pubDate>Thu, 03 Feb 2011 13:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1612#comment-594</guid>
		<description>&lt;p&gt;Nice game :D
for me problem of  your Eat, prey, love is not remember matchs bug how can I mix together  in a combo :D&lt;/p&gt;

&lt;p&gt;Nice work!!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Nice game :D
for me problem of  your Eat, prey, love is not remember matchs bug how can I mix together  in a combo :D</p>

<p>Nice work!!</p>]]></content:encoded>
	</item>
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		<title>Comment on Calling all Game Developers, or Global Game Jam 2011 by Alex Schearer</title>
		<link>http://www.anotherearlymorning.com/2011/01/calling-all-game-developers-or-global-game-jam-2011/comment-page-1/#comment-579</link>
		<dc:creator>Alex Schearer</dc:creator>
		<pubDate>Mon, 24 Jan 2011 19:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1583#comment-579</guid>
		<description>&lt;p&gt;Hi Elaine, exactly how much time really depends on your role and your team. Last year, one of my team mates (team of three people) was absent for most of Saturday. So I suppose missing an entire day&#039;s worth of the event can be considered an upper bound. To make up a number for you, I imagine you&#039;d want to spend at least four hours on site each day.&lt;/p&gt;

&lt;p&gt;&lt;p&gt;Regardless of how much time you can commit why not show up Friday evening and see what&#039;s up? Even if you feel you can&#039;t contribute to a team you can still be a wallflower and potentially learn something and have a good time. Hope to see you there!&lt;/p&gt;&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi Elaine, exactly how much time really depends on your role and your team. Last year, one of my team mates (team of three people) was absent for most of Saturday. So I suppose missing an entire day&#8217;s worth of the event can be considered an upper bound. To make up a number for you, I imagine you&#8217;d want to spend at least four hours on site each day.</p>

<p></p><p>Regardless of how much time you can commit why not show up Friday evening and see what&#8217;s up? Even if you feel you can&#8217;t contribute to a team you can still be a wallflower and potentially learn something and have a good time. Hope to see you there!</p>]]></content:encoded>
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		<title>Comment on Calling all Game Developers, or Global Game Jam 2011 by Elaine</title>
		<link>http://www.anotherearlymorning.com/2011/01/calling-all-game-developers-or-global-game-jam-2011/comment-page-1/#comment-578</link>
		<dc:creator>Elaine</dc:creator>
		<pubDate>Mon, 24 Jan 2011 19:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1583#comment-578</guid>
		<description>&lt;p&gt;I&#039;m really interested in participating in this. How much time would I actually have to be on site to be part of the team?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;m really interested in participating in this. How much time would I actually have to be on site to be part of the team?</p>]]></content:encoded>
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		<title>Comment on 5 Reasons I’m Excited to Develop Games for the Windows Phone by Gornova</title>
		<link>http://www.anotherearlymorning.com/2011/01/5-reasons-im-excited-to-develop-games-for-the-windows-phone/comment-page-1/#comment-562</link>
		<dc:creator>Gornova</dc:creator>
		<pubDate>Thu, 13 Jan 2011 09:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1537#comment-562</guid>
		<description>&lt;p&gt;Hi!
As always I&#039;m following you in this new adventure :D good luck and share your experience! :D&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi!
As always I&#8217;m following you in this new adventure :D good luck and share your experience! :D</p>]]></content:encoded>
	</item>
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		<title>Comment on Adlib&#8217;s a finalist! by Alex Schearer</title>
		<link>http://www.anotherearlymorning.com/2009/09/adlibs-a-finalist/comment-page-1/#comment-559</link>
		<dc:creator>Alex Schearer</dc:creator>
		<pubDate>Sun, 09 Jan 2011 16:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1011#comment-559</guid>
		<description>&lt;p&gt;Hi Sara, thanks so much for your words of encouragment. Hearing from satisfied fans is one of the most rewarding aspects of making games! As to your question I would start by checking out a website I&#039;ve create for Adlib: http://playadlib.com, specifically I would check out the &lt;a href=&quot;http://www.playadlib.com/tips-tricks/&quot; rel=&quot;nofollow&quot;&gt;Tips and Tricks&lt;/a&gt; section. If you&#039;re still looking for tips feel free to hop onto the &lt;a href=&quot;http://www.playadlib.com/chat/&quot; rel=&quot;nofollow&quot;&gt;Chat page&lt;/a&gt; and we can discuss the game further.&lt;/p&gt;

&lt;p&gt;Thanks again, Alex&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi Sara, thanks so much for your words of encouragment. Hearing from satisfied fans is one of the most rewarding aspects of making games! As to your question I would start by checking out a website I&#8217;ve create for Adlib: <a href="http://playadlib.com" rel="nofollow">http://playadlib.com</a>, specifically I would check out the <a href="http://www.playadlib.com/tips-tricks/" rel="nofollow">Tips and Tricks</a> section. If you&#8217;re still looking for tips feel free to hop onto the <a href="http://www.playadlib.com/chat/" rel="nofollow">Chat page</a> and we can discuss the game further.</p>

<p>Thanks again, Alex</p>]]></content:encoded>
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	<item>
		<title>Comment on Adlib&#8217;s a finalist! by sara webster</title>
		<link>http://www.anotherearlymorning.com/2009/09/adlibs-a-finalist/comment-page-1/#comment-558</link>
		<dc:creator>sara webster</dc:creator>
		<pubDate>Sun, 09 Jan 2011 15:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1011#comment-558</guid>
		<description>&lt;p&gt;Hello Alex,&lt;/p&gt;

&lt;p&gt;I think Adlib is brilliant and it&#039;s one of my favourites!!  I&#039;d love some hints on how to achieve &quot;owl saviour&quot; more often.  I think, most of the time, for me, it&#039;s been luck, rather than skill!  One time I was playing and the entire board lit up and I actually didn&#039;t know what was happening.  I would love some instructions on the more challenging levels.&lt;/p&gt;

&lt;p&gt;Great work.  I hope you receive the acknowledgement you deserve!!
Sara&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hello Alex,</p>

<p>I think Adlib is brilliant and it&#8217;s one of my favourites!!  I&#8217;d love some hints on how to achieve &#8220;owl saviour&#8221; more often.  I think, most of the time, for me, it&#8217;s been luck, rather than skill!  One time I was playing and the entire board lit up and I actually didn&#8217;t know what was happening.  I would love some instructions on the more challenging levels.</p>

<p>Great work.  I hope you receive the acknowledgement you deserve!!
Sara</p>]]></content:encoded>
	</item>
	<item>
		<title>Comment on Petunk: a charming new putt putt game by Elaine</title>
		<link>http://www.anotherearlymorning.com/2010/12/petunk-a-charming-new-putt-putt-game/comment-page-1/#comment-554</link>
		<dc:creator>Elaine</dc:creator>
		<pubDate>Sat, 08 Jan 2011 22:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1526#comment-554</guid>
		<description>&lt;p&gt;Alex,&lt;/p&gt;

&lt;p&gt;Petunk is great! I really like how the construction paper gives the game a great texture. The music is swell and the levels are fun.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Alex,</p>

<p>Petunk is great! I really like how the construction paper gives the game a great texture. The music is swell and the levels are fun.</p>]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adopting a Component Model for Game Development by Trent Sterling</title>
		<link>http://www.anotherearlymorning.com/2010/09/adopting-a-component-model-for-game-development/comment-page-1/#comment-538</link>
		<dc:creator>Trent Sterling</dc:creator>
		<pubDate>Tue, 21 Dec 2010 13:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.anotherearlymorning.com/?p=1438#comment-538</guid>
		<description>&lt;p&gt;I&#039;ve been reading a lot of articles on component based architecture, and I really want to move to it after I finish my current game project. It&#039;s a bit too late for me to try implementing it now, so I&#039;ll have to wait a bit before I can tackle this idea. Great post though! &lt;/p&gt;

&lt;p&gt;Looking forward to digging through your blog.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been reading a lot of articles on component based architecture, and I really want to move to it after I finish my current game project. It&#8217;s a bit too late for me to try implementing it now, so I&#8217;ll have to wait a bit before I can tackle this idea. Great post though! </p>

<p>Looking forward to digging through your blog.</p>]]></content:encoded>
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